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Method for capturing and implementing body movement data through a video game engine

  • US 9,616,333 B1
  • Filed: 09/16/2016
  • Issued: 04/11/2017
  • Est. Priority Date: 01/20/2016
  • Status: Active Grant
First Claim
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1. A method for capturing and implementing body movement data through a video game engine, the method comprises the steps of:

  • (A) providing a plurality of inertial measurement units (IMUs), a plurality of slave microcontrollers, a master microcontroller, a computing device, and a video game engine;

    (B) capturing live movement time series data through the plurality of IMUs;

    (C) receiving the live movement time series data through the plurality of slave microcontrollers;

    (D) continuously transmitting the live movement time series data from the plurality of slave microcontrollers to the master microcontroller;

    (E) continuously comparing the live movement time series data to prerecorded movement time series data through the master microcontroller in order to calculate a cost distance between each of a plurality of live points for the live movement time series data and each of a plurality of prerecorded points for the prerecorded movement time series data; and

    (F) implementing an in-game movement through the video game engine according to the cost distance between a selected point from the plurality of live points and a corresponding point from the plurality of prerecorded points.

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