Method for capturing and implementing body movement data through a video game engine
First Claim
1. A method for capturing and implementing body movement data through a video game engine, the method comprises the steps of:
- (A) providing a plurality of inertial measurement units (IMUs), a plurality of slave microcontrollers, a master microcontroller, a computing device, and a video game engine;
(B) capturing live movement time series data through the plurality of IMUs;
(C) receiving the live movement time series data through the plurality of slave microcontrollers;
(D) continuously transmitting the live movement time series data from the plurality of slave microcontrollers to the master microcontroller;
(E) continuously comparing the live movement time series data to prerecorded movement time series data through the master microcontroller in order to calculate a cost distance between each of a plurality of live points for the live movement time series data and each of a plurality of prerecorded points for the prerecorded movement time series data; and
(F) implementing an in-game movement through the video game engine according to the cost distance between a selected point from the plurality of live points and a corresponding point from the plurality of prerecorded points.
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Abstract
A method for capturing and implementing body movement data through a video game engine enables user body movement to be captured and implemented through a video game engine. Biometric data is also collected through a plurality of biometric sensors and used to manage a video game difficulty through the video game engine. User-registered data for the biometric data is also used to manage the video game difficulty as well as to manage the user'"'"'s gameplay experience. The user-registered data is compared to collected data from the biometric data in order to manage the video game difficulty as well as provide the user with a unique and personalized gameplay experience. At least one sensory-enhancing device is used to further personalize and customize the user'"'"'s gameplay experience as the user plays. The at least one sensory-enhancing device is activated through the video game engine to provide a customized gameplay experience.
8 Citations
20 Claims
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1. A method for capturing and implementing body movement data through a video game engine, the method comprises the steps of:
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(A) providing a plurality of inertial measurement units (IMUs), a plurality of slave microcontrollers, a master microcontroller, a computing device, and a video game engine; (B) capturing live movement time series data through the plurality of IMUs; (C) receiving the live movement time series data through the plurality of slave microcontrollers; (D) continuously transmitting the live movement time series data from the plurality of slave microcontrollers to the master microcontroller; (E) continuously comparing the live movement time series data to prerecorded movement time series data through the master microcontroller in order to calculate a cost distance between each of a plurality of live points for the live movement time series data and each of a plurality of prerecorded points for the prerecorded movement time series data; and (F) implementing an in-game movement through the video game engine according to the cost distance between a selected point from the plurality of live points and a corresponding point from the plurality of prerecorded points. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification