Multi-platform gaming system using RFID-tagged toys
DCFirst Claim
1. A packaged retail product that allows game participant to access one or more portions or features of a computer-animated game played on multiple compatible gaming devices, said packaged retail product comprising:
- a game token representing a playable character in said computer-animated game, said game token comprising a wirelessly-powered radio-frequency identification (RFID) tag configured to wirelessly communicate and exchange information with one or more compatible RFID tag readers communicatively associated with said first gaming device, said RFID tag comprising non-volatile memory storing at least one unique identification number that uniquely identifies said game token and that enables said game participant to access a first portion or feature of said computer-animated game on a first claming device; and
a human-readable access code comprising a unique alpha-numeric code capable of being decoded or authenticated by a second gaming device using at least one encryption key, wherein said unique alpha-numeric code provides access to a second portion or feature of said computer-animated game on the second gaming device.
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Abstract
A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
1376 Citations
20 Claims
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1. A packaged retail product that allows game participant to access one or more portions or features of a computer-animated game played on multiple compatible gaming devices, said packaged retail product comprising:
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a game token representing a playable character in said computer-animated game, said game token comprising a wirelessly-powered radio-frequency identification (RFID) tag configured to wirelessly communicate and exchange information with one or more compatible RFID tag readers communicatively associated with said first gaming device, said RFID tag comprising non-volatile memory storing at least one unique identification number that uniquely identifies said game token and that enables said game participant to access a first portion or feature of said computer-animated game on a first claming device; and a human-readable access code comprising a unique alpha-numeric code capable of being decoded or authenticated by a second gaming device using at least one encryption key, wherein said unique alpha-numeric code provides access to a second portion or feature of said computer-animated game on the second gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A combination toy and gaming device that provides a game participant access to one or more portions or features of a computer-animated game played on a compatible game console, said combination toy and gaming device comprising:
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a wireless-enabled toy representing a playable character in said computer-animated game and comprising a wirelessly-powered radio-frequency identification (RFID) tag configured to wirelessly communicate with one or more compatible RFID tag readers communicatively associated with said compatible game console, said RFID tag comprising non-volatile memory configured to store game-relevant information associated with said wireless-enabled toy; a first selection of game-relevant information stored in said non-volatile memory comprising unique information associated with said wireless-enabled toy; a second selection of game-relevant information stored in said non-volatile memory comprising one or more attributes of said playable character; and a third selection of game-relevant information stored in said non-volatile memory comprising encrypted information that can be decrypted or authenticated using an encryption key, and where at least a portion of said encryption key comprises said unique information associated with said wireless-enabled toy. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A gaming system for entertaining one or more game participants, said gaming system comprising:
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a wireless interactive toy representing a playable character in said computer-animated game and comprising a wirelessly-powered radio-frequency identification (RFID) tag comprising non-volatile memory configured to store game-relevant information associated with said wireless interactive toy; a first selection of game-relevant information stored in said non-volatile memory comprising at least one unique identifier corresponding to said wireless interactive toy that uniquely identifies said wireless interactive toy; a second selection of game-relevant information stored in said non-volatile memory comprising one or more attributes of said playable character; a third selection of game-relevant information stored in said non-volatile memory comprising game progress information, and wherein at least a portion of said game progress information comprises encrypted information that can be decrypted or authenticated using one or more encryption keys; and an RFID reader configured to wirelessly power and communicate with said RFID tag to thereby ascertain said first, second and third selections of game-relevant information, said RFID reader further configured to communicate said first, second and third selections of game-relevant information to said compatible game console. - View Dependent Claims (17, 18, 19, 20)
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Specification