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Systems and methods for crowd-sourced game strategy

  • US 9,616,345 B2
  • Filed: 07/01/2014
  • Issued: 04/11/2017
  • Est. Priority Date: 07/01/2014
  • Status: Active Grant
First Claim
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1. A method comprising:

  • as implemented by a processor configured with computer-executable instructions,receiving first data from a first client device, the first data regarding a first game strategy used, by a first game player, in a first game context of a first video game session between the first game player and at least a second game player, the first video game session executing within a video game, the first game strategy being a playcall;

    updating a game strategy dataset based on the first data, the first data at least including an identity of the first game strategy and an association between the first game context and the first game strategy, the game strategy dataset including a set of one or more previous playcalls used in a set of one or more previous game contexts;

    receiving gameplay data from a second client device during a second gameplay session, the gameplay data identifying a second game context of the second video game session, the second video game session being between a third player and a fourth player;

    identifying in the game strategy dataset a set of one or more relevant game strategies based, at least in part, on the second game context during the second video game session, wherein individual game strategies are playcalls available for use within the second video game session; and

    transmitting to the second client device second data regarding the set of one or more relevant game strategies, the second client device being configured to use the second data to identify at least one suggested game strategy of the set of one or more relevant game strategies for use in the second game context of the second video game session, and generate instructions to output the at least one suggested game strategy within a video game user interface during the second video game session.

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