Gaming system and method providing a group bonus event for linked gaming devices
First Claim
1. A gaming system comprising:
- a controller; and
a plurality of gaming devices each configured to communicate with the controller, each of the gaming devices including;
(i) an acceptor configured to receive a physical item associated with a monetary value to facilitate establishing a credit balance based on the monetary value;
(ii) a wager button;
(iii) at least one primary game operable upon placement of a first wager by a player via actuation of the wager button, the first wager deductible from the credit balance;
(iv) at least one secondary game operable upon a secondary game triggering event;
(v) at least one display device configured to display said at least one primary game and said at least one secondary game; and
(vi) a cashout button actuatable to initiate a payout associated with the credit balance,wherein the controller and the gaming devices are configured to;
(a) enable a first player playing at one of the gaming devices to challenge at least one other player playing at another one of the gaming devices to participate in a group competition in which the first player and any of the challenged players who accept the first player'"'"'s challenge compete to obtain one of the secondary game triggering events,(b) determine if any of the challenged players accept the first player'"'"'s challenge to participate in the group competition, and(c) if any of the challenged players accept the first player'"'"'s challenge;
(i) for each of the gaming devices at which the players who accept the first player'"'"'s challenge are playing and the gaming device at which the first player is playing, cause said gaming device to enable the player playing at said gaming device to place;
(A) the first wager to play the primary game, the first wager being deductible from the credit balance of said player, and(B) a second wager in addition to the first wager using the credit balance, the second wager being associated with the group competition and deductible from the credit balance of said player,(ii) allocate a portion of an amount of each placed second wager to an accumulated value pool associated with the group competition,(iii) cause a display of any amounts allocated to the accumulated value pool in a group competition meter,(iv) repeat (c)(i) to (c)(iii) until one of the secondary game triggering events occurs on one of the gaming devices participating in the group competition, and(v) after said secondary game triggering event occurs on said gaming device;
(A) identify the player playing at said gaming device as a winner of the group competition,(B) cause the credit balance of said winner of the group competition to be increased by the amount displayed in the group competition meter, and(C) enable said winner of the group competition to play the secondary game associated with said secondary game triggering event.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system and method provides a competitive group bonus event for a plurality of players playing at linked gaming devices. Upon activation of the group bonus event, a first one of the players playing at one of the gaming devices can challenge one or more other players to participate in the group bonus event. Players who accept the challenge agree to compete for one or more awards associated with the group bonus event. The players play the primary games of their respective gaming devices independently of the group bonus event. The first player to trigger a bonus game on his or her gaming device wins the group bonus event and is provided with an award. The winner of the group bonus event additionally has the opportunity to play the triggered bonus game.
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Citations
20 Claims
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1. A gaming system comprising:
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a controller; and a plurality of gaming devices each configured to communicate with the controller, each of the gaming devices including; (i) an acceptor configured to receive a physical item associated with a monetary value to facilitate establishing a credit balance based on the monetary value; (ii) a wager button; (iii) at least one primary game operable upon placement of a first wager by a player via actuation of the wager button, the first wager deductible from the credit balance; (iv) at least one secondary game operable upon a secondary game triggering event; (v) at least one display device configured to display said at least one primary game and said at least one secondary game; and (vi) a cashout button actuatable to initiate a payout associated with the credit balance, wherein the controller and the gaming devices are configured to; (a) enable a first player playing at one of the gaming devices to challenge at least one other player playing at another one of the gaming devices to participate in a group competition in which the first player and any of the challenged players who accept the first player'"'"'s challenge compete to obtain one of the secondary game triggering events, (b) determine if any of the challenged players accept the first player'"'"'s challenge to participate in the group competition, and (c) if any of the challenged players accept the first player'"'"'s challenge; (i) for each of the gaming devices at which the players who accept the first player'"'"'s challenge are playing and the gaming device at which the first player is playing, cause said gaming device to enable the player playing at said gaming device to place; (A) the first wager to play the primary game, the first wager being deductible from the credit balance of said player, and (B) a second wager in addition to the first wager using the credit balance, the second wager being associated with the group competition and deductible from the credit balance of said player, (ii) allocate a portion of an amount of each placed second wager to an accumulated value pool associated with the group competition, (iii) cause a display of any amounts allocated to the accumulated value pool in a group competition meter, (iv) repeat (c)(i) to (c)(iii) until one of the secondary game triggering events occurs on one of the gaming devices participating in the group competition, and (v) after said secondary game triggering event occurs on said gaming device; (A) identify the player playing at said gaming device as a winner of the group competition, (B) cause the credit balance of said winner of the group competition to be increased by the amount displayed in the group competition meter, and (C) enable said winner of the group competition to play the secondary game associated with said secondary game triggering event. - View Dependent Claims (2, 3, 4, 5)
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6. A method of operating a gaming system, said method comprising:
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(a) enabling a first player playing at one of a plurality of gaming devices to challenge at least one other player playing at another one of the gaming devices to participate in a group competition in which the first player and any of the challenged players who accept the first player'"'"'s challenge compete to obtain one of the secondary game triggering events, each gaming device including; (i) an acceptor configured to receive a physical item associated with a monetary value to facilitate establishing a credit balance based on the monetary value; (ii) a wager button; (iii) at least one primary game operable upon placement of a first wager by a player via actuation of the wager button, the first wager deductible from the credit balance; (iv) at least one secondary game operable upon a secondary game triggering event; (v) at least one display device configured to display said at least one primary game and said at least one secondary game; and (vi) a cashout button actuatable to initiate a payout associated with the credit balance; (b) causing a controller to determine if any of the challenged players accept the first player'"'"'s challenge to participate in the group competition, and (c) if any of the challenged players accept the first player'"'"'s challenge; (i) causing the controller to, for each of the gaming devices at which the players who accept the first player'"'"'s challenge are playing and the gaming device at which the first player is playing, cause said gaming device to enable the player playing at said gaming device to place; (A) the first wager to play the primary game, the first wager being deductible from the credit balance of said player, and (B) a second wager in addition to the first wager using the credit balance, the second wager being associated with the group competition and deductible from the credit balance of said player, (ii) causing the controller to allocate a portion of an amount of each placed second wager to an accumulated value pool associated with the group competition, (iii) causing the controller to cause a display of any amounts allocated to the accumulated value pool in a group competition meter, (iv) repeating (c)(i) to (c)(iii) until one of the secondary game triggering events occurs on one of the gaming devices participating in the group competition, and (v) after said secondary game triggering event occurs on said gaming device; (A) causing the controller to identify the player playing at said gaming device as a winner of the group competition, (B) causing the controller to cause the credit balance of said winner of the group competition to be increased by the amount displayed in the group competition meter, and (C) enabling said winner of the group competition to play the secondary game associated with said secondary game triggering event. - View Dependent Claims (7, 8, 9, 10)
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11. A gaming system comprising:
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at least one processor; and at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to; (a) receive, from a first one of a plurality of gaming devices, a request from a first player of said first gaming device to challenge at least one player of at least one other one of the gaming devices to participate in a group competition; (b) for each challenged player, cause the gaming device of said challenged player to present the first player'"'"'s challenge to said challenged player and to enable said challenged player to accept or decline the first player'"'"'s challenge; (c) for each challenged player, determine whether said challenged player accepts the first player'"'"'s challenge; and (d) if any of the at least one challenged player accepts the first player'"'"'s challenge; (i) initiate the group competition, wherein the first player and any challenged player who accepted the first player'"'"'s challenge can play a primary wagering game during the group competition following establishment of a credit balance for said player responsive to receipt, by an acceptor, of a physical item associated with a monetary value, the credit balance decreasable responsive to an actuation of a cashout button; (ii) for each of one or more plays of the primary wagering game during the group competition, increase an accumulated value pool associated with the group competition; and (iii) when a secondary game triggering event occurs in association with one of the gaming devices participating in the group competition; (A) indicate that the player of said gaming device is a winner of the group competition, (B) cause the player of said gaming device to be provided with a group competition award based on the accumulated value pool, the credit balance of the player of said gaming device being increasable by said group competition award, and (C) enable the player of said gaming device to play a secondary game associated with said secondary game triggering event. - View Dependent Claims (12, 13, 14)
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15. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to receive, from a first one of a plurality of gaming devices, a request from a first player of said first gaming device to challenge at least one player of at least one other one of the gaming devices to participate in a group competition; (b) causing the at least one processor to execute the plurality of instructions to, for each challenged player, cause the gaming device of said challenged player to present the first player'"'"'s challenge to said challenged player and to enable said challenged player to accept or decline the first player'"'"'s challenge; (c) causing the at least one processor to execute the plurality of instructions to, for each challenged player, determine whether said challenged player accepts the first player'"'"'s challenge; and (d) if any of the at least one challenged player accepts the first player'"'"'s challenge, causing the at least one processor to execute the plurality of instructions to; (i) initiate the group competition, wherein the first player and any challenged player who accepted the first player'"'"'s challenge can play a primary wagering game during the group competition following establishment of a credit balance for said player responsive to receipt, by an acceptor, of a physical item associated with a monetary value, the credit balance decreasable responsive to an actuation of a cashout button; (ii) for each of one or more plays of the primary wagering game during the group competition, increase an accumulated value pool associated with the group competition; and (iii) when a secondary game triggering event occurs in association with one of the gaming devices participating in the group competition; (A) indicate that the player of said gaming device is a winner of the group competition, (B) cause the player of said gaming device to be provided with a group competition award based on the accumulated value pool, the credit balance of the player of said gaming device being increasable by said group competition award, and (C) enable the player of said gaming device to play a secondary game associated with said secondary game triggering event. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification