Games played with robots
First Claim
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1. A robotic gaming system comprising:
- a plurality of sensors placed on a de novo playing surface constructed in user selected configurations that are reconfigurable based on modular components of gate and wall sections laterally joined to define the playing surface, at least one of said plurality of sensors present in a gate section;
at least one robot controlled by a player with a smart phone and navigating on the playing surface;
at least one target on the playing surface; and
wherein said plurality of sensors are operative for identifying when said at least one target is moved to a scoring region of the playing surface.
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Abstract
A robotic gaming system is provided that includes at least one sensor placed on a playing surface. At least one robot is controlled by a player to navigate on the playing surface and manipulate at least one target towards a gate. The sensor is operative for identifying when the target is moved to a scoring region of the playing surface.
31 Citations
17 Claims
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1. A robotic gaming system comprising:
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a plurality of sensors placed on a de novo playing surface constructed in user selected configurations that are reconfigurable based on modular components of gate and wall sections laterally joined to define the playing surface, at least one of said plurality of sensors present in a gate section; at least one robot controlled by a player with a smart phone and navigating on the playing surface; at least one target on the playing surface; and wherein said plurality of sensors are operative for identifying when said at least one target is moved to a scoring region of the playing surface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A robotic game system comprising:
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a plurality of master robots, each of the master robots uniquely assigned to a player; one or more slave targets uniquely assigned to each of the master robots; a smart phone controller assigned to each player for interactive control of an assigned master robot and corresponding slave targets; a de novo playing surface constructed in user selected configurations that are reconfigurable based on modular components of gate and wall sections laterally joined to define the playing surface, at least one of said plurality of sensors present in a gate section; and wherein the game concludes when all of the slave targets of competing players have been eliminated from the playing surface. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A process for playing a robotic game comprising:
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electronically coupling at least one first competitor slave target, each of the at least one first competitor slave target having intelligence to a first competitor master robot with a first smart phone controller; electronically coupling at least one second competitor slave target, each of the at least one second competitor slave target having intelligence to a second competitor master robot with a second smart phone controller; placing the at least one first competitor slave target, the at least one second competitor, the first competitor master robot, and the second competitor master robot onto a de novo playing field constructed in user selected configurations that are reconfigurable based on modular components of gate and wall sections laterally joined to define the playing surface, at least one of said plurality of sensors present in a gate section; and reducing or eliminating functionality of the first competitor master robot when the at least one first competitor slave target is removed from the playing field alone or in combination with reducing or eliminating functionality of the second competitor master robot when the at least one second competitor slave target is removed from the playing field.
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Specification