System and method for granting in-game bonuses to a user
First Claim
Patent Images
1. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
- defining an interface for presentation to a user via a client computing platform associated with the user that allows the user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value;
receiving input by the user over a network from the client computing platform, to place the first virtual item in the first slot;
establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value;
establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value;
causing the interface to offer the user the ability to upgrade the first virtual item;
causing the interface to offer the user the ability to increase the likelihood of the first virtual item being upgraded by providing a second virtual item;
determining, responsive to an acceptance of the offer, whether the first virtual item is upgraded or broken;
increasing the level bonus for each of the one or more quality bonuses responsive to the first virtual item being upgraded;
decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and
providing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona.
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Accused Products
Abstract
Disclosed herein is technology for providing in-game bonuses to a user'"'"'s in game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item'"'"'s level and enhancing the item'"'"'s quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
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Citations
19 Claims
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1. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
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defining an interface for presentation to a user via a client computing platform associated with the user that allows the user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value; receiving input by the user over a network from the client computing platform, to place the first virtual item in the first slot; establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value; establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value; causing the interface to offer the user the ability to upgrade the first virtual item; causing the interface to offer the user the ability to increase the likelihood of the first virtual item being upgraded by providing a second virtual item; determining, responsive to an acceptance of the offer, whether the first virtual item is upgraded or broken; increasing the level bonus for each of the one or more quality bonuses responsive to the first virtual item being upgraded; decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and providing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method, executed on a computer processor, for granting bonuses to a user'"'"'s in-game persona, the method comprising:
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defining an interface for presentation to a user via a client computing platform associated with the user that allows the user to place a first virtual item in a first slot within the interface, the virtual item comprising a first quality value and a first level value; receiving input by the user over a network from the client computing platform, to place the first virtual item in the first slot; establishing, responsive to reception of the input, a set of one or more quality bonuses based on the first quality value; establishing, responsive to reception of the input, a level bonus for each of the one or more quality bonuses based on the first level value; causing the interface to offer the user the ability to enhance the first virtual item; causing the interface to offer the user the ability to increase the likelihood of the first virtual item being enhanced by providing a second virtual item; determining, responsive to an acceptance of the offer, whether the first virtual item is enhanced or broken; adding an additional quality bonus to the set of one or more quality bonuses responsive to the first virtual item being enhanced; decreasing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses responsive to the first virtual item being broken; and providing each of the one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona.
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14. A system for an online game, the system comprising:
one or more processors configured by machine-readable instructions to; provide a user with one or more slots in an interface presented via a client computing platform associated with the user, each slot configured to store a virtual item, the virtual item comprising a quality value, a set of one or more quality bonuses based on the quality value, a level value, and a level bonus for each of the one or more quality bonuses based on the level value; provide the set of one or more quality bonuses and the level bonus for each of the one or more quality bonuses to the user'"'"'s in-game persona; determine whether an upgrade or an enhancement is successful and break an item if the upgrade or enhancement is not successful; offer the user to upgrade the level bonus for each of the one or more quality bonuses and to provide an offer to the user to increase the likelihood of upgrading the level bonus for each of the one or more quality bonuses by providing a second virtual item and further configured to upgrade the level bonus for each of the one or more quality bonuses if the user accepts the offer to upgrade the virtual item and the upgrade is determined to be successful; offer the user to enhance the set of one or more quality bonuses and further configured to add an additional quality bonus to the set of the one or more quality bonuses if the user accepts the offer to enhance the virtual item and the enhancement is determined to be successful. - View Dependent Claims (15, 16, 17, 18, 19)
Specification