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Method and system for physiologically modulating videogames and simulations which use gesture and body image sensing control input devices

  • US 9,630,093 B2
  • Filed: 03/15/2013
  • Issued: 04/25/2017
  • Est. Priority Date: 06/22/2012
  • Status: Active Grant
First Claim
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1. A method of modifying the effects of sensor input from a first sensor system having full-body 3D motion capture of a user'"'"'s body on an interactive device to encourage self-regulation of at least one physiological activity by the user in a biofeedback process, the interactive device comprising a display area which depicts game or simulation images, an apparatus for receiving at least one input from the first sensor system to thus permit the user to control and interact with at least some of the depicted images, the method for modifying the effects comprising the steps of:

  • utilizing the full-body 3D motion capture of the first sensor system to provide user input corresponding to at least one of a user'"'"'s position and movement;

    measuring at least one physiological activity of the user utilizing a second sensor comprising a physiological signal sensor to obtain at least one physiological signal indicative of the level of the at least one physiological activity, wherein the at least one physiological activity comprises a physiological process about which a user would not normally be aware;

    modifying the effects of the user'"'"'s input on at least some of depicted game or simulation images by modifying the effects of the input from the first sensor system in response to changes in the at least one physiological signal from the second sensor to provide biofeedback enabling a user to self-regulate physiological activity.

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