Method and system for physiologically modulating videogames and simulations which use gesture and body image sensing control input devices
First Claim
1. A method of modifying the effects of sensor input from a first sensor system having full-body 3D motion capture of a user'"'"'s body on an interactive device to encourage self-regulation of at least one physiological activity by the user in a biofeedback process, the interactive device comprising a display area which depicts game or simulation images, an apparatus for receiving at least one input from the first sensor system to thus permit the user to control and interact with at least some of the depicted images, the method for modifying the effects comprising the steps of:
- utilizing the full-body 3D motion capture of the first sensor system to provide user input corresponding to at least one of a user'"'"'s position and movement;
measuring at least one physiological activity of the user utilizing a second sensor comprising a physiological signal sensor to obtain at least one physiological signal indicative of the level of the at least one physiological activity, wherein the at least one physiological activity comprises a physiological process about which a user would not normally be aware;
modifying the effects of the user'"'"'s input on at least some of depicted game or simulation images by modifying the effects of the input from the first sensor system in response to changes in the at least one physiological signal from the second sensor to provide biofeedback enabling a user to self-regulate physiological activity.
2 Assignments
0 Petitions
Accused Products
Abstract
Method for physiologically modulating videogames and simulations includes utilizing input from a motion-sensing video game system and input from a physiological signal acquisition device. The inputs from the physiological signal sensors are utilized to change the response of a user'"'"'s avatar to inputs from the motion-sensing sensors. The motion-sensing system comprises a 3D sensor system having full-body 3D motion capture of a user'"'"'s body. This arrangement encourages health-enhancing physiological self-regulation skills or therapeutic amplification of healthful physiological characteristics. The system provides increased motivation for users to utilize biofeedback as may be desired for treatment of various conditions.
49 Citations
34 Claims
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1. A method of modifying the effects of sensor input from a first sensor system having full-body 3D motion capture of a user'"'"'s body on an interactive device to encourage self-regulation of at least one physiological activity by the user in a biofeedback process, the interactive device comprising a display area which depicts game or simulation images, an apparatus for receiving at least one input from the first sensor system to thus permit the user to control and interact with at least some of the depicted images, the method for modifying the effects comprising the steps of:
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utilizing the full-body 3D motion capture of the first sensor system to provide user input corresponding to at least one of a user'"'"'s position and movement; measuring at least one physiological activity of the user utilizing a second sensor comprising a physiological signal sensor to obtain at least one physiological signal indicative of the level of the at least one physiological activity, wherein the at least one physiological activity comprises a physiological process about which a user would not normally be aware; modifying the effects of the user'"'"'s input on at least some of depicted game or simulation images by modifying the effects of the input from the first sensor system in response to changes in the at least one physiological signal from the second sensor to provide biofeedback enabling a user to self-regulate physiological activity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. An apparatus for modifying the effect of a first sensor system having full body 3D motion capture of a user on an interactive device, the interactive device comprising a display area, or image-generating feature for depicting images upon the display area, constituting a game or simulation environment, and a feature that permits receiving control input from the first sensor system, the control input permitting the user to control and interact with at least some of the depicted images by movement of the user'"'"'s body to provide control input, the modifying apparatus comprising:
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a second sensor that measures at least one physiological activity of the user, wherein the at least one physiological activity comprises a physiological process about which a user would not normally be aware; a converter that converts the at least one measured physiological activity into at least one physiological signal indicative of the level of the at least one physiological activity; and a program that modifies the user'"'"'s control input to the first sensor system in response to changes in the at least one physiological signal from the second sensor, to thus modify the effects of the user'"'"'s input on at least one of the depicted images in response to changes in the at least one physiological signal to provide biofeedback enabling a user to self-regulate the physiological activity. - View Dependent Claims (30, 31, 32, 33)
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34. The modifying apparatus of cairn 33, wherein the at least one brainwave frequency band comprises at least one of:
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a) delta; b) theta; c) alpha; d) sensory-motor rhythm (SMR); e) beta; f) gamma; and
;g) any combination of a)-f).
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Specification