Wireless communication system and method for game play with multiple remote-control flying carpet
First Claim
1. A three-dimensional gaming system that enables game play among remote-control craft, the gaming system comprising:
- a game-control application configured to execute on a computing device having a radio-frequency (RF) communication channel for accessing an RF communication protocol, the game-control application being programmed to dynamically display information from the gaming system related to the multiplayer team games;
at least four remote-control craft and at least four controllers, each craft selectively uniquely paired with and controlled by a different corresponding one of the at least four controllers via the RF communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular selectable pair of the controller and the remote-control craft based on a pair identification information contained in the RF communication protocol;
each of the at least four controllers operative to control game-play information among at least the remote-control craft and the game-control application via a communication protocol implemented via a transmitter and receiver on the corresponding remote-control craft,wherein at least two sets of at least two of the particular selectable pairs are also selectively assigned to a different one of a plurality of teams for purposes of playing multiplayer team games based on a team identification information in the RF communication protocol.
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Accused Products
Abstract
A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol.
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Citations
20 Claims
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1. A three-dimensional gaming system that enables game play among remote-control craft, the gaming system comprising:
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a game-control application configured to execute on a computing device having a radio-frequency (RF) communication channel for accessing an RF communication protocol, the game-control application being programmed to dynamically display information from the gaming system related to the multiplayer team games; at least four remote-control craft and at least four controllers, each craft selectively uniquely paired with and controlled by a different corresponding one of the at least four controllers via the RF communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular selectable pair of the controller and the remote-control craft based on a pair identification information contained in the RF communication protocol; each of the at least four controllers operative to control game-play information among at least the remote-control craft and the game-control application via a communication protocol implemented via a transmitter and receiver on the corresponding remote-control craft, wherein at least two sets of at least two of the particular selectable pairs are also selectively assigned to a different one of a plurality of teams for purposes of playing multiplayer team games based on a team identification information in the RF communication protocol. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for implementing a three-dimensional gaming system that enables game play among remote-control craft, the method comprising:
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executing a game-control application on a computing device having a radio-frequency (RF) communication channel for accessing an RF communication protocol, the game-control application being programmed to dynamically display information from the gaming system related to the multiplayer team games; using at least one of a plurality of four controllers, selectively uniquely pairing, at least in part via a computing device processor and computing device memory that are located in the at least one of the plurality of four controllers, each of at least four remote-control craft with a different particular respective one of the plurality of four controllers via a radio-frequency (RF) communication protocol implemented between the corresponding respective controller and its respective remote-control craft based on a pair identification information contained in the RF communication protocol; selectively assigning at least two sets of the particular selectable pairs of the controller and the remote-control craft to a different one of a plurality of teams for purposes of playing multiplayer team games based on a team identification information in the RF communication protocol; using the corresponding controller of the particular selectable pair of the controller and the remote-control craft to communicate at least craft control communications and game-play information between the particular selectable pair via the RF communication protocol, the game-play information including control information based on activations of a trigger mechanism on the controller; and using circuitry of the corresponding remote-control craft of the particular selectable pair of the controller and the remote-control craft to use the game-play information, the pair identification information and the team identification information in controlling and communicating game-play information among the remote-control craft via a communication protocol implemented via a transmitter and receiver on the corresponding remote-control craft. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory computer readable medium having instructions stored thereon for executing a method for implementing a three-dimensional gaming system that enables game play among remote-control craft, the medium comprising:
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a game-control application on a computing device having a radio-frequency (RF) communication channel for accessing an RF communication protocol, the game-control application being programmed to dynamically display information from the gaming system related to the multiplayer team games; instructions for executing the game-control application; instructions for executing selectively uniquely pairing, at least in part via a computing device processor and computing device memory that are located in the at least one of the plurality of four controllers, each of at least four remote-control craft with a different particular respective one of the plurality of four controllers via a radio-frequency (RF) communication protocol implemented between the corresponding respective controller and its respective remote-control craft based on a pair identification information contained in the RF communication protocol; instructions for executing selectively assigning at least two sets of the particular selectable pairs of the controller and the remote-control craft to a different one of a plurality of teams for purposes of playing multiplayer team games based on a team identification information in the RF communication protocol; instructions for communicating at least craft control communications and game-play information between the particular selectable pair via the RF communication protocol, the game-play information including control information based on activations of a trigger mechanism on the controller; and instructions for controlling circuitry of the corresponding remote-control craft of the particular selectable pair of the controller and the remote-control craft to use the game-play information, the pair identification information and the team identification information in controlling and communicating game-play information among the remote-control craft via a communication protocol implemented via a transmitter and receiver on the corresponding remote-control craft.
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Specification