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Camera based safety mechanisms for users of head mounted displays

  • US 9,630,105 B2
  • Filed: 07/16/2014
  • Issued: 04/25/2017
  • Est. Priority Date: 09/30/2013
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • executing a game, the execution causing interactive scenes of the game to be rendered on a display portion of a head mounted display (HMD) worn by a user, the HMD when worn by the user is configured to block a view to a real-world environment;

    determining coordinates of the HMD in a three-dimensional space of the real-world environment, the coordinates used to identify a current position of the user wearing the HMD;

    monitoring a movement of the HMD during execution of the game, the movement of the HMD determined by identifying a change in one or more coordinates of the HMD in the three-dimensional space;

    evaluating the change in the one or more coordinates of the HMD worn by the user to determine when the user is approaching a physical object present in the real-world environment;

    blending in an image of the physical object with the interactive scenes when the evaluating determines that the user continues to approach the physical object; and

    fading out the image of the physical object when the evaluating determines that the user is moving away from the physical object,wherein the method operations are performed by a processor.

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