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Location graph adapted video games

  • US 9,630,110 B2
  • Filed: 09/23/2013
  • Issued: 04/25/2017
  • Est. Priority Date: 09/23/2013
  • Status: Expired due to Fees
First Claim
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1. A method to adapt a video game to a received environment input, the method comprising:

  • receiving, by a computing device, an environment input that comprises at least multidimensional environment information;

    generating, by the computing device, a location graph that represents the received environment input, wherein the generated location graph comprises at least;

    nodes that correspond to locations within the received environment input, and connections, between the nodes, that correspond to pathways between the locations within the received environment input; and

    adapting, by the computing device, the video game to the generated location graph, wherein adapting the video game comprises;

    matching the generated location graph with a preexisting video game location graph; and

    generating, by the computing device, the adapted video game that comprises video game content associated with one or more nodes, or connections in the preexisting video game location graph, at corresponding nodes or connections of the generated location graph and within a multidimensional environment defined by the at least multidimensional environment information.

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