System and method for dynamic in-vehicle virtual reality
First Claim
1. A computer-implemented method for in-vehicle dynamic virtual reality, comprising:
- receiving vehicle data, user data, and a virtual world model and generating a virtual view based on the vehicle data, the user data, and the virtual world model, wherein the vehicle data includes an orientation, a location and a motion of a vehicle, wherein the user data includes an orientation, a location and a motion of a user, wherein the virtual world model includes one or more components that defines the virtual view;
determining a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a time-based correlation of differences between the orientation, the location and the motion of the user relative to the orientation, the location, and the motion of the vehicle;
determining a spatial environment around the vehicle and maneuver paths for the vehicle in the spatial environment;
updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed, wherein updating the virtual view includes augmenting the one or more components of the virtual world model to indicate the spatial environment and the maneuver paths, and rendering the virtual view to an output device;
generating a vehicle maneuver request for the vehicle, wherein the vehicle maneuver request includes a desired vehicle maneuver and the vehicle maneuver request is based on the spatial environment;
updating the virtual view based on the vehicle maneuver request, wherein updating the virtual view based on the vehicle maneuver request includes adjusting the temporal-motion rendering speed based on the vehicle maneuver request; and
controlling one or more vehicle systems of the vehicle based on the vehicle maneuver request, wherein the one or more vehicle systems implement a vehicle command based on the vehicle maneuver request.
1 Assignment
0 Petitions
Accused Products
Abstract
A computer-implemented method and system for in-vehicle dynamic virtual reality includes determining a spatial environment around a vehicle and one or more maneuver paths for the vehicle in the spatial environment. The method includes updating a virtual view based on the spatial environment and the maneuver paths. Updating the virtual view includes augmenting one or more components of a virtual world model to indicate the spatial environment and the maneuver paths. The virtual view is rendered to an output device. The method includes generating a vehicle maneuver request for the vehicle. The vehicle maneuver request includes at least a desired vehicle maneuver and the vehicle maneuver request is based at least in part on the spatial environment. The method includes controlling one or more vehicle systems of the vehicle based on the vehicle maneuver request.
-
Citations
19 Claims
-
1. A computer-implemented method for in-vehicle dynamic virtual reality, comprising:
-
receiving vehicle data, user data, and a virtual world model and generating a virtual view based on the vehicle data, the user data, and the virtual world model, wherein the vehicle data includes an orientation, a location and a motion of a vehicle, wherein the user data includes an orientation, a location and a motion of a user, wherein the virtual world model includes one or more components that defines the virtual view; determining a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a time-based correlation of differences between the orientation, the location and the motion of the user relative to the orientation, the location, and the motion of the vehicle; determining a spatial environment around the vehicle and maneuver paths for the vehicle in the spatial environment; updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed, wherein updating the virtual view includes augmenting the one or more components of the virtual world model to indicate the spatial environment and the maneuver paths, and rendering the virtual view to an output device; generating a vehicle maneuver request for the vehicle, wherein the vehicle maneuver request includes a desired vehicle maneuver and the vehicle maneuver request is based on the spatial environment; updating the virtual view based on the vehicle maneuver request, wherein updating the virtual view based on the vehicle maneuver request includes adjusting the temporal-motion rendering speed based on the vehicle maneuver request; and controlling one or more vehicle systems of the vehicle based on the vehicle maneuver request, wherein the one or more vehicle systems implement a vehicle command based on the vehicle maneuver request. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A computing system for in-vehicle dynamic virtual reality, comprising:
-
an output device for displaying a virtual view; a processor operably connected to the output device and a vehicle; a memory storing instructions that when executed by the processor cause the processor to; receive vehicle data, user data, and a virtual world model and generate the virtual view based on the vehicle data, the user data, and the virtual world model, wherein the vehicle data includes an orientation, a location and a motion of the vehicle, wherein the user data includes an orientation, a location and a motion of a user, wherein the virtual world model includes one or more components that defines the virtual view; determine a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a time-based correlation of differences between the orientation, the location and the motion of the user relative to the orientation, the location, and the motion of the vehicle; determine a spatial environment around the vehicle and maneuver paths for the vehicle in the spatial environment; update the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed, wherein updating the virtual view includes augmenting the one or more components of the virtual world model to indicate the spatial environment and the maneuver paths, and a rendering module renders the virtual view to the output device; generate a vehicle maneuver request for the vehicle, wherein the vehicle maneuver request includes a desired vehicle maneuver and the vehicle maneuver request is based on the spatial environment; update the virtual view based on the vehicle maneuver request, wherein updating the virtual view based on the vehicle maneuver request includes adjusting the temporal-motion rendering speed based on the vehicle maneuver request; and control one or more vehicle systems of the vehicle based on the vehicle maneuver request, wherein the one or more vehicle systems implement a vehicle command based on the vehicle maneuver request. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
-
-
19. A non-transitory computer-readable storage medium storing instructions that, when executed by a computer, causes the computer to perform a method comprising:
-
receiving vehicle data, user data, and a virtual world model and generating a virtual view based on the vehicle data, the user data, and the virtual world model, wherein the vehicle data includes an orientation, a location and a motion of a vehicle, wherein the user data includes an orientation, a location and a motion of a user, wherein the virtual world model includes one or more components that defines the virtual view; determining a temporal-motion rendering speed based on the vehicle data and the user data, wherein the temporal-motion rendering speed is a time-based correlation of differences between the orientation, the location and the motion of the user relative to the orientation, the location, and the motion of the vehicle; determining a spatial environment around the vehicle and maneuver paths for the vehicle in the spatial environment; updating the virtual view based on the spatial environment, the maneuver paths, and the temporal-motion rendering speed, wherein updating the virtual view includes augmenting the one or more components of the virtual world model to indicate the spatial environment and the maneuver paths, and rendering the virtual view to an output device; generating a vehicle maneuver request for the vehicle, wherein the vehicle maneuver request includes a desired vehicle maneuver and the vehicle maneuver request is based on the spatial environment; updating the virtual view based on the vehicle maneuver request, wherein updating the virtual view based on the vehicle maneuver request includes adjusting the temporal-motion rendering speed based on the vehicle maneuver request; and controlling one or more vehicle systems of the vehicle based on the vehicle maneuver request, wherein the one or more vehicle systems implement a vehicle command based on the vehicle maneuver request.
-
Specification