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Efficient computation of shadows for circular light sources

  • US 9,639,976 B2
  • Filed: 10/31/2014
  • Issued: 05/02/2017
  • Est. Priority Date: 10/31/2014
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • determining a light source configured to emit light using a computing device, wherein the light source comprises a center point;

    determining an occluding polygon using the computing device, wherein the occluding polygon is between the light source and a receiver surface, and wherein the occluding polygon comprises a plurality of occluding-polygon vertices connected by occluding-polygon edges;

    determining a shadow of the occluding polygon on the receiver surface using the computing device by at least;

    for a particular occluding-polygon vertex in the plurality of occluding-polygon vertices, determining a projection vertex on the receiver surface based on a ray projected from the center point through the particular occluding-polygon vertex;

    determining an outline polygon based on the projection vertex;

    determining a projection circle around the projection vertex;

    determining a penumbra of the shadow of the occluding polygon based on one or more exterior tangents to the projection circle that are outside of the outline polygon; and

    determining an umbra of the shadow of the occluding polygon based on one or more interior tangents to the projection circle that are inside of the outline polygon; and

    providing at least part of the shadow of the occluding polygon for display using the computing device.

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