Game with chance element and strategy component that can be copied
First Claim
Patent Images
1. An apparatus comprising:
- a computing device; and
non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to;
receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games;
determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed;
determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game;
determine a first performance metric for the first set of rules at a first time;
determine a second performance metric for the second set of rules at the first time;
present first information about the first and second performance metrics to a second player;
determine a third performance metric for the first set of rules at a second time;
determine a fourth performance metric for the second set of rules at the second time;
present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; and
offering the second player a choice between having an automated gameplay follow the first set of rules and having the automated gameplay follow the second set of rules.
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Abstract
In various embodiments, a first player may follow the same pattern of betting used by a second player.
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Citations
16 Claims
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1. An apparatus comprising:
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a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; present first information about the first and second performance metrics to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; and offering the second player a choice between having an automated gameplay follow the first set of rules and having the automated gameplay follow the second set of rules. - View Dependent Claims (2, 3)
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4. An apparatus comprising:
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a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; present first information about the first and second performance metrics to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; and present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; in which determining a first performance metric includes; tracking decisions made in a third set of games by a first set of human players; determining a plurality of players who have followed the first set of rules, in which the plurality of players is a subset of the first set of human players; and determining an amount of money that the second set of players has won as a result of risking money in the third set of games.
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5. An apparatus comprising:
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a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; present first information about the first and second performance metrics to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; receive, from the second player, a fourth instruction to risk money on behalf of the second player in accordance with a set of rules that is ranked the highest among a plurality of sets of rules that includes the first set of rules and the second set of rules; place, at the first time and in response to determining a first ranking, a first risk of money on behalf of the second player that is made in accordance with the first set of rules; and place, at the second time and in response to determining a second ranking, a second risk of money on behalf of the second player that is made in accordance with the second set of rules. - View Dependent Claims (6, 7, 8)
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9. An apparatus comprising:
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a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; present first information about the first and second performance metrics to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; in which each respective level of success includes an amount of money won from playing a plurality of respective games as a result of risking money in the plurality of respective games.
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10. An apparatus comprising:
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a computing device; and non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; present first information about the first and second performance metrics to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; present second information about the third and fourth performance metrics to the second player, in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; and provide a search interface to the second player through which the second player may enter criteria that define the first, second, third, and fourth performance metrics based on the desires of the second player.
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11. A method comprising:
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receiving, by a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games in which the first player has risked money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; determining, by the computing device, a second set of rules that may be followed when making one or more decisions in a game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the game; determining, by the computing device, a first performance metric for the first set of rules at a first time; determining, by the computing device, a second performance metric for the second set of rules at the first time; presenting, by the computing device, first information about the first and second performance metrics to a second player; determining, by the computing device, a third performance metric for the first set of rules at a second time; determining, by the computing device, a fourth performance metric for the second set of rules at the second time; in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; presenting, by the computing device, second information about the third and fourth performance metrics to the second player; receiving, by the computing device, a first instruction from the second player to risk money on behalf of the second player during a second set of games in accordance with a set of rules that is ranked the highest among a plurality of sets of rules that includes the first set of rules and the second set of rules; generating, by the computing device in response to receiving the first instruction, a second plurality of decisions in play of the second set of games on behalf of the second player; placing, by the computing device, at the first time in response to determining the first and second performance metrics, a first risk of money on behalf of the second player that is made in accordance with the first set of rules; and placing, by the computing device at the second time, in response to determining the third and fourth performance metrics, a second risk of money on behalf of the second player that is made in accordance with the second set of rules. - View Dependent Claims (12, 13)
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14. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games in which the first player has risked money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; receive a request from a device of a second player for a description of the first set of rules; transmit to a device of the second player, computer executable instructions that when executed result in a following of the first set of rules by the device of the second player during one or more games; determine that the first player is making decisions in another set of games that do not follow the first set of rules; and in response to determining that the first player is making decision in another set of games that do not follow the first set of rules, at least one of alert the second player that the first player has changed a pattern of play and transmit second computer executable instructions that when executed result in a following of the third set of rules.
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15. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device cause the apparatus to; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games in which the first player has risked money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective game of the first set of games; determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of games to have the respective outcome if followed; receiving, by the computing device, a request from a device of a second player for a description of the first set of rules; transmitting, by the computing device, the description of the first set of rules to the device of the second player; receiving, by the computing device, a request to follow, during play of a plurality of further games, a portion of the first set of rules selected by the second player, in which the portion is not all of the first set of rules; and following, by the computing device, just the selected portion of the first set of rules during play of the plurality of further games on behalf of the second player. - View Dependent Claims (16)
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Specification