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Asynchronous social events in computer-implemented games

  • US 9,643,080 B2
  • Filed: 08/11/2014
  • Issued: 05/09/2017
  • Est. Priority Date: 01/23/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • notifying a plurality of players that a multiplayer event is to occur in a game instance of a computer-implemented multiplayer game in which gameplay by a plurality of players comprises controlling behavior of respective player characters inhabiting a virtual world;

    in an automated operation performed by one or more computer devices configured to perform the automated operation, generating the multiplayer event and causing display of the multiplayer event on a first user device associated with a first player, which display of the multiplayer event on the first user device includes;

    display of simulated behavior at the multiplayer event by respective player characters of a group of originally non-attending players comprising at least a subset of the plurality of players, the simulated behavior of the respective player characters being uncontrolled by any of the plurality of players, anddisplay of controlled behavior at the multiplayer event of the first player character responsive to user input received at the first user device; and

    at a later time, subsequent to completion of the display on the first user device of the multiplayer event;

    causing display of the multiplayer event on a second user device associated with a second player who is a member of the group of originally non-attending players, the display of the multiplayer event including display of the controlled behavior of the first player character responsive to the user input received at the first user device;

    receiving from the second user device input for controlling a particular player character associated with the second player; and

    based on the user input received from the second user device, causing display on the second user device of controlled behavior of the particular player character at the multiplayer event.

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