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Capture and utilization and real-world data for use in gaming systems such as video games

  • US 9,643,081 B1
  • Filed: 07/13/2012
  • Issued: 05/09/2017
  • Est. Priority Date: 04/15/2005
  • Status: Active Grant
First Claim
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1. A method for capturing and utilizing data from a moving user for use in a game, the method including the following steps performed by the user:

  • a. moving with a sensor unit, the sensor unit being configured to detect motion in at least one dimension, wherein the sensor unit collects user motion data over a data capture time period;

    b. subsequently supplying a user motion data set to a gaming unit, the user motion data set being generated from the collected user motion data;

    c. playing a game on the gaming unit wherein;

    (1) the game features a virtual game object in motion;

    (2) wherein the motion of the virtual game object is dependent on;

    i. the user motion data set, andii. game play input received from the user by the gaming unit during the display of the moving virtual game object; and

    (3) any data collected by the sensor unit after the start of the game is not used by the game.

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