Capture and utilization and real-world data for use in gaming systems such as video games
First Claim
1. A method for capturing and utilizing data from a moving user for use in a game, the method including the following steps performed by the user:
- a. moving with a sensor unit, the sensor unit being configured to detect motion in at least one dimension, wherein the sensor unit collects user motion data over a data capture time period;
b. subsequently supplying a user motion data set to a gaming unit, the user motion data set being generated from the collected user motion data;
c. playing a game on the gaming unit wherein;
(1) the game features a virtual game object in motion;
(2) wherein the motion of the virtual game object is dependent on;
i. the user motion data set, andii. game play input received from the user by the gaming unit during the display of the moving virtual game object; and
(3) any data collected by the sensor unit after the start of the game is not used by the game.
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Accused Products
Abstract
A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user'"'"'s limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
61 Citations
20 Claims
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1. A method for capturing and utilizing data from a moving user for use in a game, the method including the following steps performed by the user:
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a. moving with a sensor unit, the sensor unit being configured to detect motion in at least one dimension, wherein the sensor unit collects user motion data over a data capture time period; b. subsequently supplying a user motion data set to a gaming unit, the user motion data set being generated from the collected user motion data; c. playing a game on the gaming unit wherein; (1) the game features a virtual game object in motion; (2) wherein the motion of the virtual game object is dependent on; i. the user motion data set, and ii. game play input received from the user by the gaming unit during the display of the moving virtual game object; and (3) any data collected by the sensor unit after the start of the game is not used by the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for capturing and utilizing data from a moving user for use in a game, the method including the steps of:
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a. providing a sensor unit configured to detect motion in at least one dimension, b. while the user is equipped with the sensor unit, storing user motion data from the sensor unit during motion of the user; c. generating a user motion data set from the stored user motion data, wherein the user motion data set characterizes the user'"'"'s motion; d. thereafter displaying a virtual game object in motion on a gaming unit, with the motion of the virtual game object being dependent on; a. the user motion data set, and b. game play input received by the gaming unit from a game player during the display of the moving virtual game object, and wherein the motion of the virtual game object is not dependent on any user motion data stored during the display of the moving virtual game object by the sensor unit. - View Dependent Claims (11, 12, 13, 14)
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15. A system for capturing and utilizing data from a moving user for use in a game, the system including:
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a. a sensor unit configured to; (1) detect motion in at least one dimension, and (2) collect user motion data from a user over a data capture time period during motion of the user; b. a gaming unit configured to; (1) receive a user motion data set generated from the collected user motion data; (2) thereafter execute a game wherein images of a virtual game object are displayed in motion, with the motion of the virtual game object being dependent on; i. the user motion data set, and ii. game play input collected from the user during the display of the moving virtual game object, wherein any user motion data collected by the sensor unit after the start of the game is not used by the game. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification