Networked gaming system and method
DC CAFCFirst Claim
1. A networked gaming system comprising:
- a user identification received by at least one network access device that is compared with registration data in a registration database, wherein a player is provided access to a game when the user identification matches the registered player data;
a transactional component that charges the registered player at least one credit for a game outcome;
a centralized networked gaming module that performs game operations and generates at least one random game output by random generation at the networked gaming module;
the networked gaming module associates the at least one random game output with an image ID; and
the networked gaming module communicates one or more images corresponding to the image ID to the network access device.
2 Assignments
Litigations
2 Petitions
Accused Products
Abstract
A networked gaming system and method is described. The networked gaming system and method include a user identification, a transactional component, a networked gaming module, and at least one network access device. The user identification is received by the network access device. The received user identification is compared with registration data in a registration database. A player is provided access to a game when the received user identification matches the registered player data. The transactional component charges the registered player at least one credit for a game outcome. The networked gaming module performs the game operations and generates at least one random game output by random generation at the networked gaming module. The networked gaming module then associates the at least one random game output with an image ID. The networked gaming module then communicates the one or more images corresponding to the image ID to the network access device.
-
Citations
28 Claims
-
1. A networked gaming system comprising:
-
a user identification received by at least one network access device that is compared with registration data in a registration database, wherein a player is provided access to a game when the user identification matches the registered player data; a transactional component that charges the registered player at least one credit for a game outcome; a centralized networked gaming module that performs game operations and generates at least one random game output by random generation at the networked gaming module; the networked gaming module associates the at least one random game output with an image ID; and the networked gaming module communicates one or more images corresponding to the image ID to the network access device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 26)
-
-
9. A networked gaming system comprising:
-
a registration database that includes a registered player biometric; an input player biometric that is received by at least one network access device, wherein a player is provided access to a game when the input player biometric matches the registered player biometric; a transactional component that charges the registered player at least one credit for a game outcome; a centralized networked gaming module that performs game operations and generates at least one random game output by random generation at the networked gaming module; the networked gaming module associates the at least one random game output with an image ID; and the networked gaming module communicates one or more images corresponding to the image ID to the network access device. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 27)
-
-
17. A networked gaming method comprising:
-
receiving a user identification from at least one network access device, wherein the user identification is compared with registration data in a registration database; providing a player with access to a game when the user identification matches the registered player data; charging the registered player at least one credit for a game outcome; enabling a centralized networked gaming module to perform the game operations and generate at least one random game output by random generation at the networked gaming module; enabling the networked gaming module to associate the at east one random game output with an image ID; and enabling the networked gaming module to communicate one or more Images corresponding to the image ID to the network access device. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 28)
-
Specification