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Server based interactive video game with toys

  • US 9,649,565 B2
  • Filed: 05/01/2012
  • Issued: 05/16/2017
  • Est. Priority Date: 05/01/2012
  • Status: Active Grant
First Claim
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1. A toy usable in connection with a gaming system,said toy comprising:

  • a toy figure; and

    an electronic identification device within the toy figure containing a code uniquely identifying said toy;

    said gaming system comprising;

    a first game system configured to be coupled with a first peripheral device, wherein said first peripheral device is configured to read said code uniquely identifying said toy from said electronic identification device on said toy;

    wherein said first game system is configured by program instructions to provide for game play, including providing a representation of said toy figure for game play within a game environment, in which a user controls the representation of said toy figure via a first game system input/output (I/O) device, subsequent to reading of said code of said toy by said peripheral, wherein said representation of said toy figure has one or more attributes related to said representation of said toy figure, wherein at least some of said one or more attributes are capable of being altered for completing or failing to complete challenges during said game play within said game environment, wherein said attributes are one or more of said representation'"'"'s;

    health, strength, power, or speed;

    a server subsystem configured to communicate data of said attributes related to said representation of said toy figure on a per user basis, the data of said attributes including data reflecting alterations to said attributes, with said first game system and a second game system, said server subsystem including storage for storing the data of said attributes related to said representation of said toy figure on the per user basis, said data being associated with said toy on the per user basis;

    wherein said server subsystem is configured to associate said code and said attributes with each of a plurality of user accounts each having a login and capable of being associated with codes for multiple toys and said attributes; and

    said second game system configured to receive said logins associated with said code uniquely identifying said toy from said electronic identification device on said toy;

    wherein said second game system is configured by program instructions to provide for game play, including providing a representation of said toy figure for game play within a game environment, in which the user controls the representation of said toy figure via a second game system I/O device, subsequent to receiving confirmation of said login and at least some of said attributes from said server subsystem by said second game system,said second game system further configured to communicate with said server subsystem and to receive from said server subsystem the data of said attributes, for a particular user account for which said login has been received, related to said representation of said toy figure for use in game play within said game environment in a subsequent gaming session on said second game system;

    said first game system configured to receive said logins and to communicate with said server subsystem and to receive from said server subsystem the data of said attributes, for a particular user account for which said login has been received, related to said representation of said toy figure for use in game play within said game environment in a subsequent gaming session on said first game system.

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