Game system for changing a difficulty level of a game
First Claim
1. A server apparatus that is connectable to a plurality of client apparatuses by network communication, the server apparatus comprising:
- a memory that stores a game program for progressing a game, the game program for progressing the game not being stored in the plurality of client apparatuses;
a game progress controller that controls a progress of the game according to the game program when receiving a game open request from one of the plurality of client apparatuses, the plurality of client apparatuses being operated by players, the game open request being received from the one of the plurality of client apparatuses via a network, the game configured to be executed by the plurality of client apparatuses in a same time period; and
an interface for transmitting data of the progress of the game from the server to the one of the plurality of client apparatuses via the network when the game open request is received from the one of the plurality of client apparatuses,wherein the game progress controller controls the progress of the game by changing a difficulty level of the game for all of the plurality of client apparatuses according to a number of times of playing the game or an accumulated play time of the game by the players operating the plurality of client apparatuses,as the number of times of playing the game increases or the accumulated play time of the game increases, the difficulty level of the game becomes higher,when plural client apparatuses from among the plurality of client apparatuses execute the game in the same time period, the game is separately progressed by the server apparatus for each of the plural client apparatuses, andwhen a first client apparatus of the plural client apparatuses causes the difficulty level of the game to become higher, the difficulty level of the game for a second client apparatus of the plural client apparatuses which executes the game during the same time period as the first client apparatus does not change in real time.
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Accused Products
Abstract
An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion.
When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.
41 Citations
20 Claims
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1. A server apparatus that is connectable to a plurality of client apparatuses by network communication, the server apparatus comprising:
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a memory that stores a game program for progressing a game, the game program for progressing the game not being stored in the plurality of client apparatuses; a game progress controller that controls a progress of the game according to the game program when receiving a game open request from one of the plurality of client apparatuses, the plurality of client apparatuses being operated by players, the game open request being received from the one of the plurality of client apparatuses via a network, the game configured to be executed by the plurality of client apparatuses in a same time period; and an interface for transmitting data of the progress of the game from the server to the one of the plurality of client apparatuses via the network when the game open request is received from the one of the plurality of client apparatuses, wherein the game progress controller controls the progress of the game by changing a difficulty level of the game for all of the plurality of client apparatuses according to a number of times of playing the game or an accumulated play time of the game by the players operating the plurality of client apparatuses, as the number of times of playing the game increases or the accumulated play time of the game increases, the difficulty level of the game becomes higher, when plural client apparatuses from among the plurality of client apparatuses execute the game in the same time period, the game is separately progressed by the server apparatus for each of the plural client apparatuses, and when a first client apparatus of the plural client apparatuses causes the difficulty level of the game to become higher, the difficulty level of the game for a second client apparatus of the plural client apparatuses which executes the game during the same time period as the first client apparatus does not change in real time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-readable medium that stores a program for causing a client apparatus which is connectable to a server apparatus by network communication to function as:
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a communication interface that transmits a game open request to the server apparatus via a network; wherein the server apparatus comprises; a memory that stores a game program for progressing a game, the game program for progressing the game not being stored in the client apparatus; a game progress controller that controls a progress of the game according to the game program when receiving the game open request from the client apparatus, the game configured to be executed by a plurality of client apparatuses in a same time period, the plurality of client apparatuses being operated by players; and an interface for transmitting data of the progress of the game from the server to the client apparatus via the network when the game open request is received from the client apparatus, the game progress controller controls the progress of the game by changing a difficulty level of the game for all of the plurality of client apparatuses according to a number of times of playing the game or an accumulated play time of the game by the players operating the plurality of client apparatuses, as the number of times of playing the game increases or the accumulated play time of the game increases, the difficulty level of the game becomes higher, when plural client apparatuses from among the plurality of client apparatuses execute the game in the same time period, the game is separately progressed by the server apparatus for each of the plural client apparatuses, and when a first client apparatus of the plural client apparatuses causes the difficulty level of the game to become higher, the difficulty level of the game for a second client apparatus of the plural client apparatuses which executes the game during the same time period as the first client apparatus does not change in real time.
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19. A non-transitory computer-readable medium that stores a program for causing a server apparatus which is connectable to a plurality of client apparatuses by network communication, to function as:
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a memory that stores a game program for progressing a game, the game program for progressing the game not being stored in the plurality of client apparatuses; a game progress controller that controls a progress of the game according to the game program when receiving a game open request from one of the plurality of client apparatuses via a network, the plurality of client apparatuses being operated by players, the game configured to be executed by the plurality of client apparatuses in a same time period; and an interface for transmitting data of the progress of the game from the server to the one of the plurality of client apparatuses via the network when the game open request is received from the one of the plurality of client apparatuses, wherein the game progress controller controls the progress of the game by changing a difficulty level of the game for all of the plurality of client apparatuses according to a number of times of playing the game or an accumulated play time of the game by the players operating the plurality of client apparatuses, as the number of times of playing the game increases or the accumulated play time of the game increases, the difficulty level of the game becomes higher, when plural client apparatuses from among the plurality of client apparatuses execute the game in the same time period, the game is separately progressed by the server apparatus for each of the plural client apparatuses, and when a first client apparatus of the plural client apparatuses causes the difficulty level of the game to become higher, the difficulty level of the game for a second client apparatus of the plural client apparatuses which executes the game during the same time period as the first client apparatus does not change in real time.
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20. A game system that is connectable between a plurality of client apparatuses and a server apparatus by network communication, the game system comprising:
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a memory that stores a game program for progressing a game, the game program for progressing the game not being stored in the plurality of client apparatuses; a game progress controller that controls a progress of the game according to the game program, the game configured to be executed by the plurality of client apparatuses in a same time period, the plurality of client apparatuses being operated by players; and an interface for transmitting data of the progress of the game from the server to the one of the plurality of client apparatuses via a network when the game open request is received from the one of the plurality of client apparatuses, wherein each of the plurality of client apparatuses comprises a communication interface that transmits a game open request to the server apparatus via the network when receiving a game open request from a corresponding one of the players, the game progress controller controls the progress of the game in each of the plurality of client apparatuses when the server apparatus receives the game open request, by changing a difficulty level of the game for all of the plurality of client apparatuses according to a number of times of playing the game or an accumulated play time of the game by the players operating the plurality of client apparatuses, as the number of times of playing the game increases or the accumulated play time of the game increases, the difficulty level of the game becomes higher, when plural client apparatuses from among the plurality of client apparatuses execute the game in the same time period, the game is separately progressed by the server apparatus for each of the plural client apparatuses, and when a first client apparatus of the plural client apparatuses causes the difficulty level of the game to become higher, the difficulty level of the game for a second client apparatus of the plural client apparatuses which executes the game during the same time period as the first client apparatus does not change in real time.
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Specification