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Game system for changing a difficulty level of a game

  • US 9,649,568 B2
  • Filed: 05/30/2012
  • Issued: 05/16/2017
  • Est. Priority Date: 12/27/2011
  • Status: Active Grant
First Claim
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1. A server apparatus that is connectable to a plurality of client apparatuses by network communication, the server apparatus comprising:

  • a memory that stores a game program for progressing a game, the game program for progressing the game not being stored in the plurality of client apparatuses;

    a game progress controller that controls a progress of the game according to the game program when receiving a game open request from one of the plurality of client apparatuses, the plurality of client apparatuses being operated by players, the game open request being received from the one of the plurality of client apparatuses via a network, the game configured to be executed by the plurality of client apparatuses in a same time period; and

    an interface for transmitting data of the progress of the game from the server to the one of the plurality of client apparatuses via the network when the game open request is received from the one of the plurality of client apparatuses,wherein the game progress controller controls the progress of the game by changing a difficulty level of the game for all of the plurality of client apparatuses according to a number of times of playing the game or an accumulated play time of the game by the players operating the plurality of client apparatuses,as the number of times of playing the game increases or the accumulated play time of the game increases, the difficulty level of the game becomes higher,when plural client apparatuses from among the plurality of client apparatuses execute the game in the same time period, the game is separately progressed by the server apparatus for each of the plural client apparatuses, andwhen a first client apparatus of the plural client apparatuses causes the difficulty level of the game to become higher, the difficulty level of the game for a second client apparatus of the plural client apparatuses which executes the game during the same time period as the first client apparatus does not change in real time.

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