Dual-mode communication devices and methods for arena gaming
First Claim
1. A method for providing an arena gaming environment, the method comprising:
- managing an arena gaming environment that includes a gaming system and multiple mobile devices that are each operated by a corresponding player and that each include a low latency transceiver and a high latency transceiver, wherein both the low latency transceiver and the high latency transceiver are communicatively coupled to the mobile devices and the gaming system, the managing performed by;
receiving control messages from each of the multiple mobile devices via its corresponding low latency transceiver, the control messages including sensor inputs from sensors of the multiple mobile devices, wherein the sensors detect changes in the arena gaming environment including player locations;
modifying a game model data structure stored in the gaming system based on the received control messages, the game model data structure storing a game model representing information about player locations in the arena gaming environment and data representing the arena gaming environment; and
transmitting game data messages to each of the multiple mobile devices via its corresponding high latency transceiver, the transmitted game data messages based on the modified game model data structure and including at least one of game data, image data, video data, or audio data.
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Abstract
Methods, systems, and techniques for dual-mode communication are provided. Example embodiments provide an enhanced mobile device that includes a CPU, a low latency transceiver, and a high latency transceiver. The enhanced mobile device is in communication with a console via both the low latency transceiver and the high latency transceiver. The console also includes a CPU, a low latency transceiver, and a high latency transceiver. In some embodiments, the low latency communication channel is used to transmit control messages to an entertainment console whereas the high latency communication channel is used to communicate data between the mobile device and the entertainment console. The dual-mode communication may be used in different scenarios, including with an entertainment console for arena gaming and other entertainment applications.
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Citations
25 Claims
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1. A method for providing an arena gaming environment, the method comprising:
managing an arena gaming environment that includes a gaming system and multiple mobile devices that are each operated by a corresponding player and that each include a low latency transceiver and a high latency transceiver, wherein both the low latency transceiver and the high latency transceiver are communicatively coupled to the mobile devices and the gaming system, the managing performed by; receiving control messages from each of the multiple mobile devices via its corresponding low latency transceiver, the control messages including sensor inputs from sensors of the multiple mobile devices, wherein the sensors detect changes in the arena gaming environment including player locations; modifying a game model data structure stored in the gaming system based on the received control messages, the game model data structure storing a game model representing information about player locations in the arena gaming environment and data representing the arena gaming environment; and transmitting game data messages to each of the multiple mobile devices via its corresponding high latency transceiver, the transmitted game data messages based on the modified game model data structure and including at least one of game data, image data, video data, or audio data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for arena gaming, the system comprising:
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a gaming system having a low latency transceiver and a high latency transceiver; and multiple mobile devices, each operated by a corresponding player, that each include a low latency transceiver and a high latency transceiver, both transceivers communicatively coupled to the gaming system, and include logic executable on a computer processor of each mobile device that is configured to; communicate control messages with the gaming system and other of the multiple mobile devices via its low latency transceiver, the control messages including input from a sensor of the mobile device, the sensor detecting at least changes in player location; and communicate game data messages with the gaining system via its high latency transceiver, wherein the data messages include at least one of game data, image data, video data, or audio data. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A non-transitory computer-readable medium including contents that are configured, when executed, to cause a computing system to perform a method for providing an arena gaming environment, the method comprising:
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managing an arena gaming environment that includes a gaming system and multiple mobile devices that are each operated by a corresponding player and that each include a low latency transceiver and a high latency transceiver, wherein both the low latency transceiver and the high latency transceiver are communicatively coupled to the mobile devices and the gaming system, the managing performed, the managing performed by; receiving control messages from each of the multiple mobile devices via its corresponding low latency transceiver, the control messages including sensor inputs from sensors of the multiple mobile devices, wherein the sensors detect changes in the arena gaming environment including player locations; modifying a game model data structure in the gaming system based on the received control messages, the game model data structure storing a game model representing information about player locations in the arena gaming environment and data representing the arena gaming environment; and transmitting game data messages to each of the multiple mobile devices via its corresponding high latency transceiver, the transmitted game data messages based on the modified game model data structure and including at least one of game data, image data, video data, or audio data.
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Specification