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Metrics-based gaming operations

  • US 9,656,176 B2
  • Filed: 06/20/2012
  • Issued: 05/23/2017
  • Est. Priority Date: 09/15/2008
  • Status: Active Grant
First Claim
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1. A method for metrics-based game operations, the method comprising:

  • receiving gameplay data over a communication network associated with a first player in past online game sessions of a plurality of different game titles;

    extracting information from the received gameplay data from of the plurality of different game titles, wherein the extracted information includes one or more metadata tags that define in-game specialized skills associated with the first player;

    translating, via a metrics module, the extracted information regarding the in-game specialized skills defined by the metadata tags into one or more pre-determined metrics, wherein the pre-determined metrics of the in-game skills defined by metadata tags are compared against a plurality of predefined benchmarks, and wherein the comparisons to the plurality of predefined benchmarks are used to characterize a skill level for each of a plurality of different types of in-game specialized skills;

    storing the characterized skill levels for each of the plurality of different types of in-game specialized skills associated with the first player gameplay across the plurality of the different game titles in memory;

    receiving a match-making request from the first player to join an online game session, wherein the received match-making request is indicative of a need for a skill level in a type of in-game specialized skill; and

    executing instructions stored in memory, wherein execution of the instructions by a processor;

    retrieves the pre-determined metrics associated with the first player, andmatches the first player with one or more other players, wherein the matching is based on generated metrics for each of the other players corresponding to the identified need for the skill level in the type of in-game skill specified in the match-making request, wherein the generated metrics for each of the other players are based on respective gameplay data from across a respective plurality of different game titles.

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