×

System and method for measuring gaming player behavior

  • US 9,659,442 B2
  • Filed: 12/09/2009
  • Issued: 05/23/2017
  • Est. Priority Date: 11/10/2009
  • Status: Active Grant
First Claim
Patent Images

1. A method of modifying a pay table of an electronic gaming device based on play of a game on the electronic gaming device, the electronic gaming device being of the type having a credit meter that records positive increases of credits applied by the player and as a result of awards and a negative decrease of credits as a result of a wager made by the player, the electronic including:

  • a housing;

    a display device supported by the housing;

    a plurality of input devices supported by the housing, the plurality of input devices including a physical item acceptor and at least one of;

    a touch screen and at least one button; and

    an electronic processing device supported by the housing, the electronic processing device configured to operate with the display device and the plurality of input devices to receive currency via the physical item acceptor, the currency having a monetary value, and to receive, via at least one of the plurality of input devices, a wager based at least in part on the monetary value, the method comprising;

    retrieving, via a processor in communication with the electronic gaming device, a session report including credit meter data associated with a gaming session by the player, the credit meter data including each change in value on the credit meter;

    receiving wagers from the player of the electronic gaming device;

    initiating a game on the electronic gaming device for each wager made in response to actuation of one of the input devices;

    generating a game outcome comprising a plurality of symbols based on a paytable in the electronic gaming device for each game played;

    displaying a game outcome comprising the plurality of symbols on the display device each time a game is played;

    associating each wager that results in a winning outcome with the plurality of symbols resulting from the game on which the winning wager was made;

    associating each wager that results in a losing outcome with an indication of a loss for the game on which the losing wager was made;

    including the associated wagers and symbols resulting in a winning outcome in the session report;

    including the associated wagers and loss indications for losing outcome in the session report;

    identifying repeated positive increases of credits within the credit meter data;

    associating each identified increase with a corresponding game in which the credits increased and with the time of the game at which the credits increased;

    determining that the repeated positive increases of credits resulted from repeated increases in the amount wagered;

    drawing at least one inference regarding player game preference based on the determined player actions, namely that the player would prefer a higher volatility game;

    automatically changing the paytable in the electronic gaming device to a different paytable having higher volatility in response to the inference; and

    permitting the player to cash out any remaining credits on the credit meter after each game played.

View all claims
  • 3 Assignments
Timeline View
Assignment View
    ×
    ×