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Virtual world subgroup determination and segmentation for performance scalability

  • US 9,661,069 B2
  • Filed: 04/24/2013
  • Issued: 05/23/2017
  • Est. Priority Date: 04/29/2008
  • Status: Active Grant
First Claim
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1. A system for reducing server loads, comprising:

  • a plurality of servers;

    a subgroup optimization module configured to;

    assign respective costs to interactions amongst a plurality of objects in a virtual universe; and

    segment the plurality of objects into subgroups based on the respective costs of the interactions; and

    a server transfer module configured to apportion one or more of the subgroups between the plurality of servers,wherein the assigning the respective costs to the interactions comprises assigning one of a plurality of unit values to each of the interactions, and wherein each of the plurality of unit values are based on interaction importance and interaction length.

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