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Systems and methods for generating three-dimensional image models using game-based image acquisition

  • US 9,662,564 B1
  • Filed: 12/30/2013
  • Issued: 05/30/2017
  • Est. Priority Date: 03/11/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method of generating a three-dimensional (3D) image model using a game-based image acquisition environment, the method comprising:

  • identifying a game score of a game;

    determining an initial geographical location of a user device;

    identifying images to be acquired to generate a 3D image model of an area surrounding the location;

    displaying, in a graphical user interface of the user device, a virtual gaming view comprising two or more targets corresponding to locations of the images to be acquired, each target comprising a graphical object, wherein a position of the targets move within the virtual gaming view relative to movement of the user device, and wherein a goal of the game includes moving the user device to align a field of view of a camera of the user device with the one or more targets;

    in response to determining that the field of view of the camera aligns with a first target, acquiring a first image depicting a first image scene corresponding to the field of view of the camera;

    in response to determining that the field of view of the camera aligns with a second target, acquiring a second image depicting a second image scene corresponding to the field of view of the camera;

    generating the 3D image model of the area surrounding the location using the first and second images;

    storing, in memory, the 3D image model in association with the location; and

    when it is determined that the field of view of the camera aligns with a given one of the two or more targets, updating the game score of the game based on the alignment.

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