Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment wherein a telecast is resident on a digital video recorder comprising:
- a. displaying the telecast from the digital video recorder, wherein the telecast is played at control of a participant; and
b. synchronizing the game of skill or chance or other entertainment presented on a screen with the telecast being displayed from the digital video recorder.
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Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
12 Claims
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1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment wherein a telecast is resident on a digital video recorder comprising:
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a. displaying the telecast from the digital video recorder, wherein the telecast is played at control of a participant; and b. synchronizing the game of skill or chance or other entertainment presented on a screen with the telecast being displayed from the digital video recorder. - View Dependent Claims (2, 3, 4, 5)
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6. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. receiving a broadcast; b. determining an amount of delay in the broadcast, wherein determining comprises establishing the amount of delay through an automated system which samples an audio track of a satellite or over the air broadcast signal, linked to a game server, to provide information related to a precise arrival of the broadcast; and c. adjusting information presented on a screen based on the amount of delay in the broadcast.
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7. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. receiving a broadcast; b. determining an amount of delay in the broadcast; c. adjusting information presented on a screen based on the amount of delay in the broadcast; and d. equalizing a set of cohorts comprising time stamping the amount of delay on a game lock out signal, imposing the amount of delay on an entire game data stream and sending game control data to the participant cohorts at the same time relative to receipt of the broadcast, where client software delays presentation of game data based on a precise time of reception of the broadcast by the group.
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8. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. grouping participants into a set of cohorts receiving a common broadcast delivered by different transmission and reception systems; b. determining an average amount of delay the set of cohorts, wherein determining comprises establishing the average amount of delay through an automated system which samples an audio track of a satellite, cable or over the air broadcast signal, linked to a game server, to provide information related to a precise arrivals of the broadcast; and c. substantially equalizing the set of cohorts through adjustment of the average amount of delay, wherein equalizing the set of cohorts comprises time stamping the average amount of delay on a game lock out signal, imposing the average amount of delay on an entire game data stream and sending game control data to the participant cohorts at the same time where client software delays presentation of game data based on an average time of reception of the broadcast by the group. - View Dependent Claims (9)
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10. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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a. determining an amount of delay for each participant of the game of skill or chance or other entertainment; b. determining arrival of an earliest broadcast signal; c. substantially equalizing receipt of game-related data for each participant through adjustment of the amount of delay to the earliest arriving broadcast signal; and d. synchronizing a telecast with the game of skill or chance or other entertainment presented on a screen coupled to a cellular network or Internet. - View Dependent Claims (11, 12)
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Specification