Systems and methods for location based games and employment of the same on location enabled devices
DCFirst Claim
1. A non-transitory computer-readable medium having program logic provided thereon for providing a location-based game comprising:
- a virtual playfield;
a first character, wherein the location of said first character in said virtual playfield is displayed on a display and is determined utilizing a first control signal from a first locating device that is based, at least in part, on a physical location determined by said first locating device; and
a second character, wherein said second character is computer controlled via artificial intelligence and said artificial intelligence utilizes said first control signal from said first locating device for controlling, at least in part, said second character; and
an impenetrable object, wherein said first locating device is operable to travel through a physical location that correlates to a virtual location of said impenetrable object on said virtual playfield, and said first character is impacted when said first character contacts said impenetrable object.
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Abstract
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system).
One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games.
In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user'"'"'s may interact on different physical playfields, but play on the same virtual playfield.
A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
83 Citations
20 Claims
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1. A non-transitory computer-readable medium having program logic provided thereon for providing a location-based game comprising:
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a virtual playfield; a first character, wherein the location of said first character in said virtual playfield is displayed on a display and is determined utilizing a first control signal from a first locating device that is based, at least in part, on a physical location determined by said first locating device; and a second character, wherein said second character is computer controlled via artificial intelligence and said artificial intelligence utilizes said first control signal from said first locating device for controlling, at least in part, said second character; and an impenetrable object, wherein said first locating device is operable to travel through a physical location that correlates to a virtual location of said impenetrable object on said virtual playfield, and said first character is impacted when said first character contacts said impenetrable object. - View Dependent Claims (6, 11, 12)
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2. A non-transitory computer-readable medium having program logic provided thereon for providing a location-based game comprising:
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a virtual playfield; a first character, wherein the location of said first character in said virtual playfield is displayed on a display of a portable device and is determined utilizing a first control signal from a first locating device of said portable device that is based, at least in part, on a physical location determined by said first locating device; a second character, wherein said second character is computer controlled via artificial intelligence and said artificial intelligence utilizes said first control signal from said first locating device for controlling, at least in part, said second character; a virtual object, wherein said virtual object is operable of being picked up by said first character; and an impenetrable object, wherein said first locating device is operable to travel through a physical location that correlates to a virtual location of said impenetrable object on said virtual playfield, and said first character is impacted when said first character contacts said impenetrable object. - View Dependent Claims (7, 13, 14)
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3. A non-transitory computer-readable medium having program logic provided thereon for providing a location-based game comprising:
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a virtual playfield; a first character, wherein the location of said first character in said virtual playfield is displayed on a display of a portable device and is determined utilizing a first control signal from a first locating device of said portable device that is based, at least in part, on a physical location determined by said first locating device; and an impenetrable object, wherein said first locating device is operable to travel through a physical location that correlates to a virtual location of said impenetrable object on said virtual playfield, and said first character is stunned for a period of time when said first character contacts said impenetrable object. - View Dependent Claims (8, 15, 16)
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4. A non-transitory computer-readable medium having program logic provided thereon for providing a location-based game comprising:
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a virtual playfield; a first character, wherein the location of said first character in said virtual playfield is displayed on a display of a portable device and is determined utilizing a first control signal from a first locating device of said portable device that is based, at least in part, on a physical location determined by said first locating device; and an impenetrable object, wherein said first locating device is operable to travel through a physical location that correlates to a virtual location of said impenetrable object on said virtual playfield, and the lives of said first game character is reduced when said first game character contacts said impenetrable object. - View Dependent Claims (9, 17, 18)
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5. A non-transitory computer-readable medium having program logic provided thereon for providing a location-based game comprising:
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a virtual playfield; a first character, wherein the location of said first character in said virtual playfield is displayed on a display of said portable device and is determined utilizing a first control signal from a first locating device of said portable device that is based, at least in part, on a physical location determined by said first locating device; and an impenetrable object, said first locating device is operable to travel through a physical location that correlates to a virtual location of said impenetrable object on said virtual playfield, and wherein a number of points is deducted when said first game character contacts said impenetrable object. - View Dependent Claims (10, 19, 20)
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Specification