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Spawning new timelines during game session replay

  • US 9,662,588 B2
  • Filed: 08/08/2016
  • Issued: 05/30/2017
  • Est. Priority Date: 06/27/2014
  • Status: Active Grant
First Claim
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1. A system, comprising;

  • one or more computing devices configured to implement a game system configured to;

    begin playback of a previously played game session record to at to a client device, wherein the game session involves two or more game characters acting within a game universe along a game session timeline;

    receive, during said playback, input from the client device indicating that a player is assuming control of one of the two or more game characters; and

    in response to the player assuming control of the game character, simulate game play of at least one other game character on a new game session timeline according to game play attributes of players associated with the at least one other game character.

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