Spawning new timelines during game session replay
First Claim
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1. A system, comprising;
- one or more computing devices configured to implement a game system configured to;
begin playback of a previously played game session record to at to a client device, wherein the game session involves two or more game characters acting within a game universe along a game session timeline;
receive, during said playback, input from the client device indicating that a player is assuming control of one of the two or more game characters; and
in response to the player assuming control of the game character, simulate game play of at least one other game character on a new game session timeline according to game play attributes of players associated with the at least one other game character.
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Abstract
A game system in which game sessions involving one or more players may be recorded and saved as game records. A previously recorded game session may be selected and replayed. However, in addition to providing a static replay of the game session, the game system may allow one or more players to step into and assume control of respective game characters at any point during the replay of the game session. When a player steps into and takes control of game a character during the playback, a new timeline is spawned from the original timeline with potentially different outcomes, and a new game record corresponding to the new timeline is generated and stored.
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Citations
20 Claims
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1. A system, comprising;
one or more computing devices configured to implement a game system configured to; begin playback of a previously played game session record to at to a client device, wherein the game session involves two or more game characters acting within a game universe along a game session timeline; receive, during said playback, input from the client device indicating that a player is assuming control of one of the two or more game characters; and in response to the player assuming control of the game character, simulate game play of at least one other game character on a new game session timeline according to game play attributes of players associated with the at least one other game character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method, comprising:
performing, by a game system implemented on one or more computing devices; replaying a previously played game session to a client device, wherein the game session involves two or more game characters acting within a game universe along a game session timeline; receiving input from the client device indicating that a player is assuming control of one of the two or more game characters; and in response to the player assuming control of the game character, simulating game play of at least one other game character on a new game session timeline according to game play attributes of players associated with the at least one other game character. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-accessible storage medium storing program instructions computer-executable to implement a game system configured to:
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play back a previously played game session to one or more game clients, wherein the game session involves a plurality of game characters acting within a game universe along a game session timeline; receive, during said playback, input from at least one player via a game client indicating that the player is assuming control of a respective one of the plurality of game characters; and subsequent to the at least one player assuming control of a respective game character, simulate game play of at least one other game character on a new game session timeline according to game play attributes of players associated with the at least one other game character. - View Dependent Claims (19, 20)
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Specification