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Communicating messages within network games

  • US 9,662,589 B2
  • Filed: 04/01/2016
  • Issued: 05/30/2017
  • Est. Priority Date: 03/21/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • initiating a gaming session of a game upon receiving a request from a web account of a real user via a computer network;

    during the gaming session, generating a game environment including a view item;

    receiving via the computer network a message associated with the view item, the message indicating that a virtual user associated with the real user lacks a virtual item;

    initiating an additional gaming session of the game upon receiving an additional request via an additional web account of an additional real user;

    during the additional gaming session, generating an additional game environment, the additional game environment including an additional virtual user;

    receiving via the computer network an indication of an interaction with the view item by the additional virtual user;

    allowing the additional virtual user to asynchronously view the message in the view item in response to receiving the interaction with the view item, wherein said allowing the additional virtual user to asynchronously view the message in the view item is performed after an end of the gaming session associated with the web account of the real user;

    analyzing the view item for the additional web account to determine whether the additional web account has the virtual item for providing to the virtual user upon allowing the additional virtual user to asynchronously view the message in the view item; and

    sending via the computer network a query requesting the virtual item from one or more social network friends of the additional real user after determining that the additional web account of the additional real user lacks the virtual item.

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