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Generating a score related to play on gaming devices

  • US 9,666,015 B2
  • Filed: 01/31/2012
  • Issued: 05/30/2017
  • Est. Priority Date: 04/16/2008
  • Status: Active Grant
First Claim
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1. A method for generating and displaying scores, each of which is associated with an identified player, the scores being related to play on an electronic gaming device on a network of electronic gaming devices that when played generate random outcome comprising:

  • storing a plurality of player records in a player tracking database that is connected to the network, each player record including at least indicia that identifies the player associated with the record;

    predefining a total consecutively wagered amount as a number of credits wagered for a score tracking session associated with a player of the electronic gaming device;

    receiving a player-tracking card in a card reader from a player at one of the electronic gaming devices;

    retrieving at least the player'"'"'s identifying indicia from the database;

    transmitting the player'"'"'s identifying indicia over the network to a leader board;

    receiving credits from the player at the electronic gaming device via at least one of a coin acceptor and a bill acceptor incorporated into the electronic gaming device;

    receiving an input to the electronic gaming device from the player to wager at least one of the received credits on an outcome of a game played on the electronic gaming device;

    spinning a plurality of reels having symbols thereon in response to a player-initiated input to the electronic gaming device to initiate the game;

    determining an amount awarded in response to a predefined group of symbols displayed on the reels;

    automatically tracking, via at least one processor, an amount awarded by the gaming device in response to wagers placed and games played by the player up to the predefined number of credits wagered;

    dividing, via the at least one processor, the tracked amount awarded by the predefined number of credits wagered to generate an actual hold number;

    comparing, via the at least one processor, the actual hold number to a theoretical hold number for the gaming device;

    generating, via the at least one processor, a score for the score tracking session that is a function of the comparison;

    generating the score for each of a plurality of other players of the electronic gaming device;

    displaying the player'"'"'s identifying indicia on the leader board in response to transmission of the player'"'"'s identifying indicia over the network;

    displaying the score associated with the player'"'"'s identifying indicia on the leader board;

    displaying the score and associated player identifying indicia for each of a last predefined number of players to play the electronic gaming device on the leader board; and

    issuing a ticket printed by a ticket printer incorporated into the electronic gaming device, the ticket reflecting the balance of the player'"'"'s credits remaining on the gaming device, in response to a actuation of a cash-out button on the electronic gaming device.

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