Wagering machines having three dimensional game segments
First Claim
Patent Images
1. A method comprising:
- presenting a wagering game upon which monetary value may be wagered, the wagering game including one or more segments, the one or more segments having a scripted environment, the scripted environment having multiple scenes for simulating an illusion of continuous movement of a point of reference through a three-dimensional graphical environment along a predetermined track that forms at least one loop;
storing the predetermined track in a memory as a plurality of tiles, each tile having scene data for a respective one of the multiple scenes;
under control of one or more processors, serially transitioning through the multiple scenes of the scripted environment, along the predetermined track, the transitioning including;
reading scene data for one of the multiple scenes from the memory;
determining a set of one or more graphical elements to be displayed for the scene;
determining a set of one or more graphical characteristics associated with the scene;
rendering the scene of the three-dimensional graphical environment from the point of reference; and
rendering the set of one or more graphical elements for the scene within the three-dimensional graphical environment in accordance with the set of one or more graphical characteristics for the scene defined by the scene data, the rendering including moving one or more of the set of graphical elements within the scene;
receiving, via an input device, an input indicating a change in the illusion of continuous movement through the three-dimensional graphical environment;
in response to the input, updating the set of one or more graphical elements of the scene, determining an outcome based on whether the point of reference is substantially close to a graphical element, and providing an award for the segment of the wagering game based on the closeness of the graphical element and the reference point; and
determining a next scene.
11 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods provide a three-dimensional wagering game segment on a wagering game machine. The systems and methods provide three-dimensional representations and movement through a scene. The scene may include target objects, and input may be received indicating actions to be taken with respect to the target objects. The scene may be defined as parts of a tile, and the tile may be part of a track of tiles.
93 Citations
25 Claims
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1. A method comprising:
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presenting a wagering game upon which monetary value may be wagered, the wagering game including one or more segments, the one or more segments having a scripted environment, the scripted environment having multiple scenes for simulating an illusion of continuous movement of a point of reference through a three-dimensional graphical environment along a predetermined track that forms at least one loop; storing the predetermined track in a memory as a plurality of tiles, each tile having scene data for a respective one of the multiple scenes; under control of one or more processors, serially transitioning through the multiple scenes of the scripted environment, along the predetermined track, the transitioning including; reading scene data for one of the multiple scenes from the memory; determining a set of one or more graphical elements to be displayed for the scene; determining a set of one or more graphical characteristics associated with the scene; rendering the scene of the three-dimensional graphical environment from the point of reference; and rendering the set of one or more graphical elements for the scene within the three-dimensional graphical environment in accordance with the set of one or more graphical characteristics for the scene defined by the scene data, the rendering including moving one or more of the set of graphical elements within the scene; receiving, via an input device, an input indicating a change in the illusion of continuous movement through the three-dimensional graphical environment; in response to the input, updating the set of one or more graphical elements of the scene, determining an outcome based on whether the point of reference is substantially close to a graphical element, and providing an award for the segment of the wagering game based on the closeness of the graphical element and the reference point; and determining a next scene. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming system comprising:
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a processor operable to present a wagering game upon which monetary value may be wagered; a graphics engine operable to render a wagering game segment of the wagering game, the wagering game segment having a scripted environment, the scripted environment having multiple scenes for simulating an illusion of continuous movement of a point of reference through a three-dimensional graphical environment along a predetermined track that forms at least one loop; a memory configured to store the predetermined track as a plurality of tiles, each tile having scene data for a respective one of the multiple scenes; and an input device, configured to receive an input from a user, the input indicating a change in a movement of the point of reference through the three-dimensional graphical environment; wherein the graphics engine is configured to serially transition through the multiple scenes of the scripted environment, along the predetermined track, the transitioning including; reading scene data for one of the multiple scenes from the memory; determining a set of one or more graphical elements to be displayed for the scene; determining a set of one or more graphical characteristics associated with the scene; rendering the scene of the three-dimensional graphical environment from the point of reference; and rendering the set of one or more graphical elements for the scene within the three-dimensional graphical environment in accordance with the set of one or more graphical characteristics for the scene defined by the scene data, the rendering including moving one or more of the set of graphical elements within the scene; receiving the input indicating a change in the illusion of continuous movement through the three-dimensional graphical environment; in response to the input, updating the set of one or more graphical elements of the scene, determining an outcome based on whether the point of reference is substantially close to a graphical element, and providing an award for the segment of the wagering game based on the closeness of the graphical element and the reference point; and determining a next scene. - View Dependent Claims (20, 21, 22, 23)
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24. A non-transitory machine-readable medium having machine executable instructions for causing one or more processors to perform a method, the method comprising:
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presenting a wagering game upon which monetary value may be wagered, the wagering game including one or more segments, the one or more segments having a scripted environment, the scripted environment having multiple scenes for simulating an illusion of continuous movement of a point of reference through a three-dimensional graphical environment along a predetermined track that forms at least one loop; storing the predetermined track in a memory as a plurality of tiles, each tile having scene data for a respective one of the multiple scenes; under the control of the one or more processors, serially transitioning through the multiple scenes of the scripted environment, along the predetermined track, the transitioning including; reading scene data for one of the multiple scenes from the memory; determining a set of one or more graphical elements to be displayed for the scene; determining a set of one or more graphical characteristics associated with the scene; rendering the scene of the three-dimensional graphical environment from the point of reference; and rendering the set of one or more graphical elements for the scene within the three-dimensional graphical environment in accordance with the set of one or more graphical characteristics for the scene defined by the scene data, the rendering including moving one or more of the set of graphical elements within the scene; receiving, via an input device, an input indicating a change in the illusion of continuous movement through the three-dimensional graphical environment; in response to the input, updating the set of one or more graphical elements of the scene, determining an outcome based on whether the point of reference is substantially close to a graphical element, and providing an award for the segment of the wagering game based on the closeness of the graphical element and the reference point; and determining a next scene. - View Dependent Claims (25)
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Specification