System and method for streaming game video
First Claim
1. A server computing device, comprising:
- a processor configured to execute a game application in accordance with signals received from a client computing device to generate a sequence of video images corresponding to graphical output of the executed game application, the client computing device remotely located from the server computing device;
a network connection configured to connect the server computing device to a network over which data is transmittable to the client computing device;
a data storage device configured to store data associated with graphical output of the executed game application; and
an encoder configured to compress the sequence of video images corresponding to graphical output of the executed game application into at least two different video streams of different formats including a live video stream and a high quality video stream, the live video stream having a format based on characteristics of the network over which data is transmittable to the client computing device and based on video processing and display capabilities of the client computing device, the high quality video stream being of higher quality than the live video stream, the encoder configured to provide the live video stream to the network connection for transmission over the network to the client computing device, the encoder also configured to simultaneously provide the high quality video stream to the data storage device for storage therein in support of video playback functions as requested by the client computing device.
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Accused Products
Abstract
A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
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Citations
24 Claims
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1. A server computing device, comprising:
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a processor configured to execute a game application in accordance with signals received from a client computing device to generate a sequence of video images corresponding to graphical output of the executed game application, the client computing device remotely located from the server computing device; a network connection configured to connect the server computing device to a network over which data is transmittable to the client computing device; a data storage device configured to store data associated with graphical output of the executed game application; and an encoder configured to compress the sequence of video images corresponding to graphical output of the executed game application into at least two different video streams of different formats including a live video stream and a high quality video stream, the live video stream having a format based on characteristics of the network over which data is transmittable to the client computing device and based on video processing and display capabilities of the client computing device, the high quality video stream being of higher quality than the live video stream, the encoder configured to provide the live video stream to the network connection for transmission over the network to the client computing device, the encoder also configured to simultaneously provide the high quality video stream to the data storage device for storage therein in support of video playback functions as requested by the client computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for operating a server computing device, comprising:
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executing a game application on a processor in accordance with signals received from a client computing device to generate a sequence of video images corresponding to graphical output of the executed game application, the client computing device remotely located from the server computing device; operating an encoder configured to compress the sequence of video images corresponding to graphical output of the executed game application into at least two different video streams of different formats including a live video stream and a high quality video stream, the live video stream having a format based on characteristics of a network over which data is transmittable to the client computing device and based on video processing and display capabilities of the client computing device, the high quality video stream being of higher quality than the live video stream; operating the encoder to provide the live video stream to a network connection for transmission over the network to the client computing device; and operating the encoder to simultaneously provide the high quality video stream to a data storage device for storage therein in support of video playback functions as requested by the client computing device. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification