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System and method for streaming game video

  • US 9,669,307 B2
  • Filed: 04/12/2016
  • Issued: 06/06/2017
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A server computing device, comprising:

  • a processor configured to execute a game application in accordance with signals received from a client computing device to generate a sequence of video images corresponding to graphical output of the executed game application, the client computing device remotely located from the server computing device;

    a network connection configured to connect the server computing device to a network over which data is transmittable to the client computing device;

    a data storage device configured to store data associated with graphical output of the executed game application; and

    an encoder configured to compress the sequence of video images corresponding to graphical output of the executed game application into at least two different video streams of different formats including a live video stream and a high quality video stream, the live video stream having a format based on characteristics of the network over which data is transmittable to the client computing device and based on video processing and display capabilities of the client computing device, the high quality video stream being of higher quality than the live video stream, the encoder configured to provide the live video stream to the network connection for transmission over the network to the client computing device, the encoder also configured to simultaneously provide the high quality video stream to the data storage device for storage therein in support of video playback functions as requested by the client computing device.

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