Virtual performance system
First Claim
1. A computerized method comprising:
- providing, by a processor of a computing device, a virtual world comprising a plurality of virtual regions, wherein at least a first virtual region is associated with a first user and a second virtual region is associated with a second user;
determining, by the processor, from sensor data of at least a first sensor that the first user is performing a first real-world athletic activity;
determining, by the processor, a real-world weather condition associated with an estimated current location of the first user;
updating, by the processor, a virtual weather condition of the first virtual regions associated with the first user to correspond to the real-world weather condition;
presenting, at a display device, an avatar of the first user in the first virtual region performing a virtual activity based upon the determined real-world athletic activity;
determining, by the processor, an amount of points for awarding the first user based upon performing a first threshold level of the first real-world athletic activity; and
non-linearly adjusting, by the processor, the amount of points awarded for performing the first threshold level with a previously non-existent points reward and based on a determining that the real-world weather condition is adverse to the performance of the first real-world athletic activity;
wherein the adjusting of the amount of points awarded comprises increasing the amount of points awarded based on the determining that the real-world weather condition is adverse to performance of the first real-world athletic activity.
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Accused Products
Abstract
Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
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Citations
17 Claims
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1. A computerized method comprising:
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providing, by a processor of a computing device, a virtual world comprising a plurality of virtual regions, wherein at least a first virtual region is associated with a first user and a second virtual region is associated with a second user; determining, by the processor, from sensor data of at least a first sensor that the first user is performing a first real-world athletic activity; determining, by the processor, a real-world weather condition associated with an estimated current location of the first user; updating, by the processor, a virtual weather condition of the first virtual regions associated with the first user to correspond to the real-world weather condition; presenting, at a display device, an avatar of the first user in the first virtual region performing a virtual activity based upon the determined real-world athletic activity; determining, by the processor, an amount of points for awarding the first user based upon performing a first threshold level of the first real-world athletic activity; and non-linearly adjusting, by the processor, the amount of points awarded for performing the first threshold level with a previously non-existent points reward and based on a determining that the real-world weather condition is adverse to the performance of the first real-world athletic activity; wherein the adjusting of the amount of points awarded comprises increasing the amount of points awarded based on the determining that the real-world weather condition is adverse to performance of the first real-world athletic activity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computerized method comprising:
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providing, by a processor of a computing device, a first virtual region of a virtual world in which the first virtual region is associated with a first user; presenting, to the first user at a display device, a challenge wherein the challenge comprises changing a real-world elevation of the first user beyond an elevation change threshold; determining, by a processor, a real-world weather condition associated with an estimated current location of the first user; processing, by the processor, sensor data associated with a physical activity performed by the first user to determine whether the sensor data indicates that the real-world elevation of the first user has changed beyond the elevation change threshold; determining, by the processor, that the real-world elevation of the first user has changed beyond the elevation threshold; non-linearly awarding, by the processor, an amount of points to an avatar of the first user in the first virtual region based upon determining that the real-world elevation of the first user has changed beyond the elevation change threshold; and increasing the amount of points awarded based on determining that the real-world weather condition is adverse to performance of the challenge. - View Dependent Claims (10, 11, 12, 13, 17)
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14. A computerized method comprising:
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providing, by a processor of a computing device, a virtual world comprising a plurality of virtual regions, wherein at least a first virtual region is associated with a first user and a second virtual region is associated with a second user; determining, by the processor, from sensor data of at least a first sensor that the first user is performing a first real-world athletic activity; determining, by the processor, a real-world weather condition associated with an estimated current location of the first user; determining, by the processor, from sensor data of at least a second sensor that the second user is performing the first real-world athletic activity; non-linearly awarding, by the processor, a first amount of points to the first user based upon performing a first threshold level of the first real-world athletic activity and adding the first amount of points to a first score representing the first user'"'"'s performance of the first real-world activity and increasing the first amount of points awarded based on determining that the real-world weather condition is adverse; non-linearly awarding, by the processor, a second amount of points to the second user based upon performing the first threshold level of the first real-world activity and adding the second amount of points to a second score representing the second user'"'"'s performance of the first real-world activity; presenting, at a display device, on a virtual scoreboard in either the first or the second virtual region, the first score and the second score; and in response to determining that the first user did not satisfy the first threshold level of the first real-world athletic activity, presenting, at the display device, an avatar partially or completely destroying a virtual item included within the first virtual region. - View Dependent Claims (15, 16)
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Specification