System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user
First Claim
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1. A system for facilitating an interface-based virtual space tournament generation, the system comprising:
- one or more processors configured by machine-readable instructions to;
execute an instance of a virtual space, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates participation by the users in an online game by executing actions in the instance in response to commands received from the client computing platforms associated with the users;
obtain event criteria by achievement of users of the game is to be ranked as part of a limited time event;
rank users according to their achievement in the game in terms of the event criteria during an event time period over which the limited time event takes place;
determine awards to be distributed to the users, the awards including a first award to be distributed to a first user, the first award having a primary component and a secondary component, the secondary component of the first award being determined based on a second metric indicating performance of first user with respect to the event criteria during the event time period, and the primary component of the first award being determined based on a first metric indicating performance of the first user during the event time period, wherein the first metric and the second metric are different; and
distribute the awards to appropriate users.
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Abstract
One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
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Citations
18 Claims
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1. A system for facilitating an interface-based virtual space tournament generation, the system comprising:
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one or more processors configured by machine-readable instructions to; execute an instance of a virtual space, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates participation by the users in an online game by executing actions in the instance in response to commands received from the client computing platforms associated with the users; obtain event criteria by achievement of users of the game is to be ranked as part of a limited time event; rank users according to their achievement in the game in terms of the event criteria during an event time period over which the limited time event takes place; determine awards to be distributed to the users, the awards including a first award to be distributed to a first user, the first award having a primary component and a secondary component, the secondary component of the first award being determined based on a second metric indicating performance of first user with respect to the event criteria during the event time period, and the primary component of the first award being determined based on a first metric indicating performance of the first user during the event time period, wherein the first metric and the second metric are different; and distribute the awards to appropriate users. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for facilitating an interface-based virtual space tournament generation, implemented on a computer system that includes one or more physical processors, the method comprising:
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executing an instance of a virtual space, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates participation by the users in an online game by executing actions in the instance in response to commands received from the client computing platforms associated with the users; obtaining event criteria by achievement of users of the game is to be ranked as part of a limited time event; ranking users according to their achievement in the game in terms of the event criteria during an event time period over which the limited time event takes place; determining awards to be distributed to the users, the awards including a first award to be distributed to a first user, the first award having a primary component and a secondary component, the secondary component of the first award being determined based on a second metric indicating performance of first user with respect to the event criteria during the event time period, and the primary component of the first award being determined based on a first metric indicating performance of the first user during the event time period, wherein the first metric and the second metric are different; and distributing the awards to appropriate users. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification