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System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user

  • US 9,669,313 B2
  • Filed: 08/26/2016
  • Issued: 06/06/2017
  • Est. Priority Date: 05/16/2013
  • Status: Active Grant
First Claim
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1. A system for facilitating an interface-based virtual space tournament generation, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of a virtual space, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates participation by the users in an online game by executing actions in the instance in response to commands received from the client computing platforms associated with the users;

    obtain event criteria by achievement of users of the game is to be ranked as part of a limited time event;

    rank users according to their achievement in the game in terms of the event criteria during an event time period over which the limited time event takes place;

    determine awards to be distributed to the users, the awards including a first award to be distributed to a first user, the first award having a primary component and a secondary component, the secondary component of the first award being determined based on a second metric indicating performance of first user with respect to the event criteria during the event time period, and the primary component of the first award being determined based on a first metric indicating performance of the first user during the event time period, wherein the first metric and the second metric are different; and

    distribute the awards to appropriate users.

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