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System and method for providing virtual items to users of a virtual space

  • US 9,669,316 B2
  • Filed: 08/25/2016
  • Issued: 06/06/2017
  • Est. Priority Date: 06/30/2014
  • Status: Active Grant
First Claim
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1. A system that provides virtual items to users of a virtual space, the system comprising:

  • one or more physical processors configured by machine-readable instructions to;

    receive commands over a network from client computing platforms associated with the users;

    perform operations in a game space associated with an online game in response to the commands received over the network from the client computing platforms associated with the users, wherein receiving the commands and performing the operations facilitates participation by multiple users in the online game;

    manage one or more affiliations within the online game, wherein managing the one or more affiliations includes receiving affiliation information over the network form the client computing platforms associated with the users requesting and/or accepting association with the one or more affiliations a given affiliation within the online game comprising a discrete group of users with a relationship having a functional significance within the online game that has an impact on game play, wherein the affiliations comprise a first affiliation within a first online game between a group of users including a first user and a second user;

    transmit game unit information over the network to the client computing platforms that makes game units within the online game available to one or more users in the affiliations, wherein the game units are controllable in the online game by individual ones of the users in the affiliations, the game units including a first game unit available to the first user in the first affiliation;

    increase a level value of one or more benefit metrics of the game units in response to receiving information over the network from the client computing platforms indication one or more of the users in the affiliations provided one or more virtual items, such that a first level value of a first benefit metric of the first game unit is increased in response to receiving information over the network from the first client computing platform associated with the first user providing one or more virtual items.

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