System and method for volumetric computing
First Claim
1. A method for analyzing an object'"'"'s movement relative to a two dimensional (2D) display, the method comprising:
- associating a first region on the 2D display with a first function of a system, the first region having a size and location on the 2D display that is based on a significance of the first function;
associating second region on the 2D display with a second function of the system, the second region having a size and location on the 2D display that is based on a significance of the second function, wherein the second significance is less than the first significance, and the first region and the second region do not overlap;
detecting a location of the object;
generating a first volume that is a projection of the first region toward the object;
generating a second volume that is a projection of the second region toward the object;
detecting a movement of the object;
dividing the movement of the object into a first part that occurs within the first volume and a second part that occurs within the second volume; and
comparing the first part to an algorithm comprising interaction requirements specific to the first volume and its respective function, and comparing the second part to an algorithm comprising interaction requirements specific to the second volume and its respective function.
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Abstract
A system and method is provided for analyzing the movement of an object. The system is comprised of a sensor that is coupled to a processor that is configured to generate a volume that corresponds to a predefined area and the location of the object. The sensor detects the movement of the object and determines if the object'"'"'s movement is within the volume. If the movement is within the volume, then an information channel is created between the volume and the user defined algorithm. The movement is then compared with the requirements of the user defined algorithm and accepted if the movement meets the requirements. Otherwise, the object'"'"'s movement is discarded if the movement is not within the volume or does not meet the requirements of the user defined algorithm.
24 Citations
13 Claims
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1. A method for analyzing an object'"'"'s movement relative to a two dimensional (2D) display, the method comprising:
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associating a first region on the 2D display with a first function of a system, the first region having a size and location on the 2D display that is based on a significance of the first function; associating second region on the 2D display with a second function of the system, the second region having a size and location on the 2D display that is based on a significance of the second function, wherein the second significance is less than the first significance, and the first region and the second region do not overlap; detecting a location of the object; generating a first volume that is a projection of the first region toward the object; generating a second volume that is a projection of the second region toward the object; detecting a movement of the object; dividing the movement of the object into a first part that occurs within the first volume and a second part that occurs within the second volume; and comparing the first part to an algorithm comprising interaction requirements specific to the first volume and its respective function, and comparing the second part to an algorithm comprising interaction requirements specific to the second volume and its respective function. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A volumetric computing system onboard an aircraft, comprising:
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a 2D display; a sensor for sensing (i) a location of a user, and (ii) a user interaction; and a processor coupled to the 2D display and to the sensor and configured to (a) associate a first region on the 2D display with a first function of a system, the first region having a size and location on the 2D display that is based on a significance of the first function; (b) associate a second region on the 2D display with a second function of a system, the first region having a size and location on the 2D display that is based on a significance of the second function, wherein the second significance is less than the first significance, and the first region and the second region do not overlap;
(c) generate (i) a first volume that is a projection of the first region toward the object, and iii) a second volume that is a projection of the second region toward the object (d) generate first interaction requirements specific to the first volume and second interaction requirements specific to the second volume;
(e) determine a part of the user interaction that is within the first volume and meets the first interaction requirements; and
(f) determine a part of the user interaction that is within the second volume and meets the second interaction requirements. - View Dependent Claims (11, 12, 13)
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Specification