Controlling wagering game system browser areas
First Claim
1. A computer-implemented method for moving an object across a plurality of browsers on a display device of a wagering game machine, the method comprising:
- presenting a first browser area and a second browser area on the display device;
presenting the object in the first browser area, wherein the object is owned by a first player account;
detecting, by the wagering game machine, player input directing movement of the object toward the second browser;
moving the object from the first browser area to the second browser area on the display device, in response to the player input; and
transferring ownership of the object from the first player account to a second player account, in response to moving the object to the second browser area.
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Accused Products
Abstract
A wagering game system and its operations are described herein. In embodiments, the operations can those for moving an object across a plurality of browsers on a display device of a wagering game machine. The method can include presenting a first browser area and a second browser area on the display device, and presenting the object in the first browser area, wherein the object is owned by a first player account. The method can include detecting, by the wagering game machine, player input directing movement of the object toward the second browser, and moving the object from the first browser area to the second browser on the display device, in response to the player input. The method can also include transferring ownership of the object from the first player account to a second player account, in response to moving the object to the second browser.
185 Citations
20 Claims
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1. A computer-implemented method for moving an object across a plurality of browsers on a display device of a wagering game machine, the method comprising:
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presenting a first browser area and a second browser area on the display device; presenting the object in the first browser area, wherein the object is owned by a first player account; detecting, by the wagering game machine, player input directing movement of the object toward the second browser; moving the object from the first browser area to the second browser area on the display device, in response to the player input; and transferring ownership of the object from the first player account to a second player account, in response to moving the object to the second browser area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. One or more non-transitory computer-readable mediums including program code which, when executed by one or more processors, cause the one or more processors to perform operations for moving an object across a plurality of browsers on a display device of a wagering game machine, the program code comprising:
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program code to present a first browser area and a second browser area on the display device; program code to present the object in the first browser area, wherein the object is owned by a first player account; program code to detect, by the wagering game machine, player input directing movement of the object toward the second browser area; program code to move the object from the first browser area to the second browser area on the display device, in response to the player input; and program code to transfer ownership of the object from the first player account to a second player account, in response to movement of the object to the second browser area. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. An apparatus comprising:
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one or more processors; a display device connected to the one or more processors; one or more non-transitory computer-readable mediums including program code which, when executed by the one or more processors, cause the one or more processors to perform operations for moving an object across a plurality of browsers on the display device of a wagering game machine, the program code comprising; program code to present a first browser area and a second browser area on the display device; program code to present the object in the first browser area, wherein the object is owned by a first player account; program code to detect, by the wagering game machine, player input directing movement of the object toward the second browser area; program code to move the object from the first browser area to the second browser area on the display device, in response to the player input; and program code to transfer ownership of the object from the first player account to a second player account, in response to movement of the object to the second browser area. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification