Synchronized gaming and programming
First Claim
Patent Images
1. A method of synchronizing a game, contest or entertainment with television programming or commercials, the method programmed in a memory of a first device comprising:
- a. detecting television programming or commercials with which to be synchronized, wherein the television programming or commercials are displayed on a second device; and
b. initiating an application to run simultaneously with the programming, the application displayed on the first device.
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Abstract
To encourage viewer participation, games, contests and social interactions are able to be synchronized with programming such as television shows or commercials utilizing a second screen such as a cell phone, iPad® or laptop computer. The programming is able to be television programming, Internet programming (e.g. a video displayed on a webpage or mobile device) or any other programming. The gaming is able to be any game such as a game of skill or chance, for example, a scavenger hunt or a treasure hunt.
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Citations
32 Claims
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1. A method of synchronizing a game, contest or entertainment with television programming or commercials, the method programmed in a memory of a first device comprising:
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a. detecting television programming or commercials with which to be synchronized, wherein the television programming or commercials are displayed on a second device; and b. initiating an application to run simultaneously with the programming, the application displayed on the first device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 21)
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10. A device for synchronizing a game, contest or entertainment with television programming or commercials comprising:
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a. a memory for storing an application, the application configured for; i. detecting programming with which to be synchronized; and ii. presenting the game, contest or entertainment simultaneously with the programming; and b. a processing component coupled to the memory, the processing component configured for processing the application. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22)
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23. A method of synchronizing a game, contest, or entertainment with television programming or commercials, the method executed by a processor coupled to a television tuner, the method comprising:
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a. detecting television programming or commercials with which to be synchronized; and b. initiating an application to run simultaneously with the programming. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification