System for remote game access
First Claim
1. A system for enabling a user to remotely access a game, the system comprising:
- a first plurality of game consoles that include respective game controller interfaces, audio outputs, and video outputs, the first plurality of game consoles remote from the user; and
a remote console server comprising;
a console virtualization engine configured to selectively provide remote clients of a plurality of users access to the first plurality of game consoles, wherein the console virtualization engine is configured to;
provide access to a first game console from the first plurality of game consoles to the user in response to the user requesting a first game session, to enable the user to engage in game play on the first game console;
receive packetized control signals from a remote game controller associated with the user;
convert the packetized control signals from the remote game controller associated with the requesting user to a form compatible with the first game console;
receive audio and video data output from the first game console;
encode and packetize the audio and video data output from the first game console;
transmit the encoded and packetized audio and video data output from the first game console to a client associated with the user;
store a game configuration, corresponding to the first game session with the first game console;
enable another of the first plurality of game consoles access to the stored game configuration during a second game session of the user.
5 Assignments
0 Petitions
Accused Products
Abstract
A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.
124 Citations
12 Claims
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1. A system for enabling a user to remotely access a game, the system comprising:
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a first plurality of game consoles that include respective game controller interfaces, audio outputs, and video outputs, the first plurality of game consoles remote from the user; and a remote console server comprising; a console virtualization engine configured to selectively provide remote clients of a plurality of users access to the first plurality of game consoles, wherein the console virtualization engine is configured to; provide access to a first game console from the first plurality of game consoles to the user in response to the user requesting a first game session, to enable the user to engage in game play on the first game console; receive packetized control signals from a remote game controller associated with the user; convert the packetized control signals from the remote game controller associated with the requesting user to a form compatible with the first game console; receive audio and video data output from the first game console; encode and packetize the audio and video data output from the first game console; transmit the encoded and packetized audio and video data output from the first game console to a client associated with the user; store a game configuration, corresponding to the first game session with the first game console; enable another of the first plurality of game consoles access to the stored game configuration during a second game session of the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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Specification