System and method for enabling players to participate in asynchronous, competitive challenges
First Claim
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1. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising:
- a computing platform comprising one or more processors, the one or more processors being configured to execute computer program modules to provide a first player with a videogame, the computer program modules comprising;
a first performance monitoring module configured to quantify performance of a task by the first player within the videogame by determining values for a set of performance metrics characterizing the performance of the task by the first player;
a first challenge creation module configured to create, subsequent to completion of the task by the first player, a challenge for a second player,wherein to complete the challenge the second player must perform the task in accordance with values dictated by the challenge for a set of challenge metrics,wherein challenge metrics correspond to two or more of the performance metrics that characterize the performance of the task by the first player, andwherein the values dictated by the challenge for the set of challenge metrics are based on values for the corresponding performance metrics determined by the first performance monitoring module in quantifying performance of the task by the first player;
a first challenge communication module configured to initiate transmission of a challenge invitation associated with the challenge to a computing platform associated with the second player, wherein the challenge invitation is configured such that the values achieved by the second user with respect to the set of challenge metrics while performing the task are implemented to automatically determine whether the second player has successfully completed the challenge;
a computing platform associated with the second player comprising one or more processors executing computer program modules to provide the videogame to the second player, the computer program modules comprising;
a second challenge communication module configured to receive the challenge invitation, and to convey the challenge invitation to the second player; and
a challenge access module configured to receive acceptance of the challenge by the second player, and to provide, responsive to the acceptance, access to the challenge for the second player so that the second player can attempt the task within the videogame.
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Abstract
Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
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Citations
27 Claims
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1. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising:
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a computing platform comprising one or more processors, the one or more processors being configured to execute computer program modules to provide a first player with a videogame, the computer program modules comprising; a first performance monitoring module configured to quantify performance of a task by the first player within the videogame by determining values for a set of performance metrics characterizing the performance of the task by the first player; a first challenge creation module configured to create, subsequent to completion of the task by the first player, a challenge for a second player, wherein to complete the challenge the second player must perform the task in accordance with values dictated by the challenge for a set of challenge metrics, wherein challenge metrics correspond to two or more of the performance metrics that characterize the performance of the task by the first player, and wherein the values dictated by the challenge for the set of challenge metrics are based on values for the corresponding performance metrics determined by the first performance monitoring module in quantifying performance of the task by the first player; a first challenge communication module configured to initiate transmission of a challenge invitation associated with the challenge to a computing platform associated with the second player, wherein the challenge invitation is configured such that the values achieved by the second user with respect to the set of challenge metrics while performing the task are implemented to automatically determine whether the second player has successfully completed the challenge; a computing platform associated with the second player comprising one or more processors executing computer program modules to provide the videogame to the second player, the computer program modules comprising; a second challenge communication module configured to receive the challenge invitation, and to convey the challenge invitation to the second player; and a challenge access module configured to receive acceptance of the challenge by the second player, and to provide, responsive to the acceptance, access to the challenge for the second player so that the second player can attempt the task within the videogame. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A system configured to enable players to participate in competitive challenges within a videogame, the system comprising:
one or more physical processors configured to execute computer program modules to provide a first player with a videogame, the computer program modules comprising; a challenge communication module configured to receive a challenge invitation, and to convey the challenge invitation to the first player, wherein to complete the challenge the first player must perform a task in accordance with values dictated by the challenge for a set of challenge metrics, and wherein the values dictated by the challenge for the set of challenge metrics are based on a previously completed performance of the task by a second user; and a challenge access module configured to receive acceptance of the challenge by the first player, and, responsive to the acceptance, to provide access to the challenge for the first player so that the first player can attempt the task within the videogame so that performance of the task by the first user can be automatically evaluated in comparison with the values dictated by the challenge for the set of challenge metrics. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer-implemented method of enabling players to participate in competitive challenges within a videogame, the method being implemented in a computer system comprising one or more processors configured to execute one or more computer program modules, the method comprising:
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monitoring performance of a task within the videogame by a first player with respect to a performance metric; creating a challenge based on performance of the task by the first player, wherein to complete the challenge the task must be performed while at least equaling the performance of the first player with respect to the performance metric; initiating transmission of a challenge invitation associated with the challenge to a second player, wherein the challenge invitation is configured such that the value achieved by the second user with respect to the performance metric while performing the task is implemented to automatically determine whether the second player has successfully completed the challenge; receiving acceptance of the challenge by the second user; and providing, responsive to the received acceptance, access to the challenge for the second player so that the second player can attempt the task within the videogame. - View Dependent Claims (25, 26, 27)
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Specification