Video game with replaceable tiles having selectable physics
First Claim
1. A computer implemented method of controlling a user interface responsive to user input when a user engages with displayed game elements on the interface, the method comprising the following steps implemented by a processor of a computer device:
- detecting a match condition of at least three game elements of the same type that form a chain on the game board responsive to the user input and controlling the user interface to remove the at least three game elements;
generating replacement game elements to be displayed, each game element associated with a tile;
selecting physics for each tile;
controlling a graphical representation on the user interface of replacing the game element based on the selected physics, wherein the tile physics controls at least one of (i) the direction in which it moves to replenish the vacancy left by the removed game elements'"'"' and (ii) the speed at which it moves to replenish the vacancywherein a game character is displayed on a tile having a first kind of physics, where a movement of that character over the game board is affected by the tile physics of the set of tiles surrounding the game character, program code causing a target row to be identified on the display, and wherein a game objective is to cause the game character to move up to the target row.
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Abstract
A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
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Citations
13 Claims
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1. A computer implemented method of controlling a user interface responsive to user input when a user engages with displayed game elements on the interface, the method comprising the following steps implemented by a processor of a computer device:
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detecting a match condition of at least three game elements of the same type that form a chain on the game board responsive to the user input and controlling the user interface to remove the at least three game elements; generating replacement game elements to be displayed, each game element associated with a tile; selecting physics for each tile; controlling a graphical representation on the user interface of replacing the game element based on the selected physics, wherein the tile physics controls at least one of (i) the direction in which it moves to replenish the vacancy left by the removed game elements'"'"' and (ii) the speed at which it moves to replenish the vacancy wherein a game character is displayed on a tile having a first kind of physics, where a movement of that character over the game board is affected by the tile physics of the set of tiles surrounding the game character, program code causing a target row to be identified on the display, and wherein a game objective is to cause the game character to move up to the target row. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer device having:
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a user interface configured to generate a game board which displays user actuatable game elements and to detect user input when a user engages with a game element to cause a selected game element to switch places with an adjacent game element; and a processor configured to control the user interface responsive to user input to remove from the display at least three game elements on detection of a match game condition in which the at least three game elements including one of the switched game elements are of the same type and form a chain on the game board and to provide replacement game elements on the display, wherein a portion of the game board is displayed, including the replacement game elements, the processor configured to execute program code which causes the portion of the game board which is displayed to change by a scrolling action whereby a new portion of the game board is newly displayed and a previously displayed portion of the game board is removed from the display; the program code causing a target row to be identified on the display, and wherein a game objective is to cause a game character to move up to the target row wherein when a first portion of the game board is displayed on the display the target row is not visible to a player, and wherein when a second portion of the game board is displayed on the display as a result of said scrolling action, the target row is caused to come into a view of the player. - View Dependent Claims (9, 10, 11, 12, 13)
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Specification