Gaming device with independent gesture-sensitive areas
First Claim
1. A system, comprising:
- a memory to store instructions; and
a processing system including a processor coupled to the memory and coupled to near field sensors, wherein execution of the instructions by the processor causes the processor to perform operations comprising;
receiving an input via a graphical user interface to define a plurality of zones based on a depiction of an accessory, wherein the input is received from a user of the accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein the virtual boundary is drawn by the user with respect to a depiction of a continuous surface of the accessory, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor detects objects in the space proximate to the portion of the accessory corresponding to that zone;
detecting a gesture of an object in one of the plurality of zones associated with the accessory by sensing the object with the near field sensor corresponding to the zone;
determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action of a plurality of gaming actions that control presentations produced by a gaming application resulting in a determination, the gaming application comprising a video game;
associating the gesture with the zone and with the gaming action responsive to the determination;
subsequently detecting the gesture in the zone associated with the accessory with the near field sensor corresponding to the zone;
obtaining the gaming action associated with the gesture responsive to detecting the gesture; and
transmitting the gaming action to the gaming application.
1 Assignment
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Accused Products
Abstract
A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
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Citations
18 Claims
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1. A system, comprising:
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a memory to store instructions; and a processing system including a processor coupled to the memory and coupled to near field sensors, wherein execution of the instructions by the processor causes the processor to perform operations comprising; receiving an input via a graphical user interface to define a plurality of zones based on a depiction of an accessory, wherein the input is received from a user of the accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein the virtual boundary is drawn by the user with respect to a depiction of a continuous surface of the accessory, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor detects objects in the space proximate to the portion of the accessory corresponding to that zone; detecting a gesture of an object in one of the plurality of zones associated with the accessory by sensing the object with the near field sensor corresponding to the zone; determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action of a plurality of gaming actions that control presentations produced by a gaming application resulting in a determination, the gaming application comprising a video game; associating the gesture with the zone and with the gaming action responsive to the determination; subsequently detecting the gesture in the zone associated with the accessory with the near field sensor corresponding to the zone; obtaining the gaming action associated with the gesture responsive to detecting the gesture; and transmitting the gaming action to the gaming application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method, comprising:
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receiving, by an accessory comprising a processor coupled to near field sensors, input via a graphical user interface to define a plurality of zones based on a depiction of the accessory, wherein the input is received from a user of the accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein the virtual boundary is drawn by the user with respect to a depiction of a continuous surface of the accessory, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor detects objects in the space proximate to the portion of the accessory corresponding to that zone; sensing, by the accessory, a gesture performed by an object in one of the plurality of zones associated with the accessory, wherein the object is detected by the near field sensor corresponding to the zone; determining, by the accessory, that when the gesture is sensed in the zone associated with the accessory by the near field sensor corresponding to the zone, the gesture is associated with a gaming action that controls presentations produced by a gaming application, the gaming application comprising a video game; obtaining, by the accessory, the gaming action associated with the gesture responsive to sensing the gesture; and transmitting, by the accessory, the gaming action to the gaming application. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A non-transitory machine-readable storage device comprising instructions which, when executed by a processing system including a processor, cause the processor to perform operations comprising:
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receiving, by an accessory comprising the processor coupled to near field sensors, input via a graphical user interface to define a plurality of zones based on a depiction of the accessory, wherein the input is received from a user of the accessory, wherein the input defines a virtual boundary between zones of the plurality of zones, wherein the virtual boundary is drawn by the user with respect to a depiction of a continuous surface of the accessory, wherein each zone of the plurality of zones corresponds to a portion of the accessory and a space proximate to the accessory comprising one of the near field sensors, and wherein, for each zone, the near field sensor detects objects in the space proximate to the portion of the accessory corresponding to that zone; sensing a gesture performed by an object in one of the plurality of zones associated with the accessory, wherein the object is detected by the near field sensor corresponding to the zone; associating the gesture with a gaming action that controls presentations produced by a gaming application, the gaming application comprising a video game; sensing by way of the near field sensor a subsequent instance of the gesture in the zone while ignoring actions by the object outside of the plurality of zones; obtaining the gaming action associated with the gesture responsive to detecting the subsequent instance of the gesture in the zone; and providing the gaming action to the gaming application. - View Dependent Claims (16, 17, 18)
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Specification