Game apparatus, storage medium, game controlling method and game system
First Claim
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1. A game apparatus comprising an input device, the apparatus configured to at least:
- measure step counts using a motion detection device;
advance a game on the basis of an input from said input device; and
execute processing of supplementing advancement of said game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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Abstract
A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
9 Citations
24 Claims
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1. A game apparatus comprising an input device, the apparatus configured to at least:
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measure step counts using a motion detection device; advance a game on the basis of an input from said input device; and execute processing of supplementing advancement of said game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 21, 22, 23, 24)
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14. A game apparatus comprising an input device, the apparatus configured to at least:
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acquire steps counts counted using a motion detection device; advance a game on the basis of an input from said input device; and execute processing of supplementing advancement of said game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
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15. A non-transitory storage medium comprising a game program of a game apparatus having an input device, said game program causes a computer of said game apparatus to:
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measure step counts using a motion detection device; advance a game on the basis of an input from said input device; and execute processing of supplementing advancement of said game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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16. A non-transitory storage medium comprising a game program of a game apparatus having an input device, said game program causes a computer of said game apparatus to:
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acquire steps counts counted using a motion detection device; advance a game on the basis of an input from said input device; and execute processing of supplementing advancement of said game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
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17. A game controlling method of a game apparatus having an input device, the method comprising:
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measuring step counts using a motion detection device; advancing a game on the basis of the input from said input device; and executing processing of supplementing advancement of said game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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18. A game controlling method of a game apparatus having an input device, the method comprising:
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acquiring step counts counted using a motion detection device; advancing a game on the basis of the input from said input device; and executing processing of supplementing advancement of said game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
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19. A game system having an input device, the system comprising:
a processing system having at least one processor, the processing system configured to at least; measure step counts using a motion detection device; advance a game on the basis of an input from said input device; and execute processing of supplementing advancement of said game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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20. A game system comprising:
a game apparatus having an input device and a pedometer counting step counts, said game apparatus configured to at least; acquire steps counts counted using the pedometer; advance a game on the basis of an input from said input device; and execute processing of supplementing advancement of said game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
Specification