System and method for interactive role-play game support
First Claim
Patent Images
1. A system for interactive game support comprising:
- at least one game device communicatively coupled to at least one player-associated mobile device running a game support application thereon, wherein the game support application is configured to maintain player attributes and game play data derived from pre-defined customizable game settings, initial player attributes, and game device interactions,wherein player attributes comprise at least one of character type, health, and available game devices, andwherein game settings comprise at least one of game device effects on character types and playing field boundaries; and
at least one command-control center server having a data store capable of maintaining user profile data which is communicatively coupled to at least one of the at least one mobile device or the at least one game device, and at least one network for communicatively coupling the at least one command-control center server with at least one of the at least one mobile device or the at least one game device,wherein the at least one mobile device further comprises at least one of a transmitter, receiver, transceiver, GPS, speaker, microphone, and data store,wherein the at least one game device is one of a weapon, protection device, or accessory and includes at least one sensor for monitoring interactions with at least one other game device, andwherein the at least one game device further comprises at least one of fiber optic filaments or layers of conductive fabrics and the at least one sensor monitors interactions between the fiber optic filaments of different game devices or between the conductive fabrics of the at least one game device.
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Abstract
A system and method for interactive game support may be provided. A player may have a mobile device configured to run a game support application. The game support application may maintain game and player attributes and monitor interactions with game devices. In some embodiments, a command-control center server may be communicatively coupled with the at least one mobile device or game device so as to facilitate game management.
16 Citations
18 Claims
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1. A system for interactive game support comprising:
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at least one game device communicatively coupled to at least one player-associated mobile device running a game support application thereon, wherein the game support application is configured to maintain player attributes and game play data derived from pre-defined customizable game settings, initial player attributes, and game device interactions, wherein player attributes comprise at least one of character type, health, and available game devices, and wherein game settings comprise at least one of game device effects on character types and playing field boundaries; and at least one command-control center server having a data store capable of maintaining user profile data which is communicatively coupled to at least one of the at least one mobile device or the at least one game device, and at least one network for communicatively coupling the at least one command-control center server with at least one of the at least one mobile device or the at least one game device, wherein the at least one mobile device further comprises at least one of a transmitter, receiver, transceiver, GPS, speaker, microphone, and data store, wherein the at least one game device is one of a weapon, protection device, or accessory and includes at least one sensor for monitoring interactions with at least one other game device, and wherein the at least one game device further comprises at least one of fiber optic filaments or layers of conductive fabrics and the at least one sensor monitors interactions between the fiber optic filaments of different game devices or between the conductive fabrics of the at least one game device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of supporting a live-action role playing game comprising:
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providing at least one mobile device associated with a player, wherein the at least one mobile device further comprises at least one of a transmitter, receiver, transceiver, GPS, speaker, microphone, and data store; running a game support application on the at least one mobile device; establishing new customizable gameplay settings or selecting pre-set gameplay settings, wherein gameplay settings comprise at least one of game device effects on character types and playing field boundaries; creating and hosting a game; allowing at least one player to join the game; determining or establishing a player'"'"'s attributes, wherein player attributes comprise at least one of character type, health, and available game devices; providing at least one game device communicatively coupled to the at least one mobile device wherein the at least one game device is one or more of a weapon, protection device, or accessory, and includes at least one sensor configured to interact with other game devices, wherein the at least one game device further comprises at least one of fiber optic filaments or layers of conductive fabrics and the at least one sensor monitors interactions between the fiber optic filaments of different game devices or between the conductive fabrics of the at least one game device; monitoring interactions among game devices and mobile devices through the game support application; and updating game play data based on the interactions through the game support application; wherein the game is hosted and the gameplay play settings are established through a command-control center server communicatively coupled with at least one of the at least one mobile device or the at least one game device. - View Dependent Claims (15, 16, 17, 18)
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Specification