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System and method for inputting characters in touch-based electronic device

  • US 9,696,816 B2
  • Filed: 07/30/2012
  • Issued: 07/04/2017
  • Est. Priority Date: 08/05/2011
  • Status: Active Grant
First Claim
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1. A character input method comprising:

  • receiving a first interaction;

    displaying a first character in response to the first interaction, the first character being at least one of Korean consonants;

    receiving a second interaction successively after the first interaction;

    identifying a second character that can be formed by combining the first character with a character according to the second interaction, the character being at least one of Korean vowels; and

    displaying the second character by replacing the first character with the second character,wherein the first interaction comprises;

    a touch interaction input to a particular character area on a touch keypad; and

    the second interaction comprises at least one of;

    a draw interaction created when the first interaction occurs and then dragged in a first direction without releasing a touch and configured to input a preset group of vowels custom character

    , and |’

    ,a draw-and-backtrack-flick interaction created when the draw interaction is dragged a distance in a second direction, and is moved in a direction opposite to the second direction and then is moved back a shorter distance in the opposite direction and configured to input a preset group of vowels ‘

    custom character, and custom character

    , anda draw-and-backtrack-drag interaction created when the draw interaction is moved a distance in a third direction, and then is dragged back greater than a preset distance in a direction opposite to the third direction and configured to input a preset group of vowels ‘

    custom character, and custom character

    or ‘

    custom character, and custom character

    ,wherein the first direction of the draw interaction moves starting from a point in the particular character area to up, down, left, right and diagonal directions,wherein the second direction of the thaw-and-backtrack-flick interaction moves starting from the point in the particular character area to the up, down, left, right, and diagonal directions, andwherein the third direction of the draw-and-backtrack-drag interaction moves starting from the point in the particular character area to the up, down, left, and right directions.

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