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System and method for compressing streaming interactive video

  • US 9,700,790 B2
  • Filed: 09/12/2014
  • Issued: 07/11/2017
  • Est. Priority Date: 12/10/2002
  • Status: Expired due to Term
First Claim
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1. A computer-implemented method comprising:

  • running a twitch video game or real-time application on a server unit, uncompressed streaming interactive video being produced therefrom; and

    receiving the uncompressed streaming interactive video at a compression unit, the compression unit outputting compressed streaming interactive video therefrom, the server unit and the compression unit being located at a premises; and

    transmitting the compressed streaming interactive video over a packetized network from the premises to one or more client devices associated with one or more users, each client device being located geographically remote to the premises, each client device not running the twitch video game or real-time application locally;

    wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency of 90 milliseconds, from the user control input to display of a response to the user control input on a client device of a user, over a transmission distance of up to 1500 miles.

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