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Method and system for matchmaking connections within a gaming social network

  • US 9,700,803 B2
  • Filed: 03/21/2016
  • Issued: 07/11/2017
  • Est. Priority Date: 07/28/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • at a server, receiving game play information from a plurality of user devices associated with a corresponding plurality of users;

    accessing user profile information maintained for a particular user of the plurality of users in a social networking application;

    generating for the particular user a recommendation of connecting with a candidate user from the plurality of users, the recommendation being based on a game-play state of a plurality of players in a game-play graph of the particular user, based on game-play states of a plurality of players in a social graph of the particular user, based at least in part on the user profile information, and being based at least in part on indication in the game play information of past in-game interaction between the particular user and the candidate user;

    causing display of the recommendation at a user device associated with particular user; and

    in response to receiving player input indicating acceptance of the displayed recommendation, establishing a connection between the particular user and the recommended candidate user within the social networking application.

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