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Rendering with point sampling and pre-computed light transport information

  • US 9,704,283 B2
  • Filed: 03/10/2014
  • Issued: 07/11/2017
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A method for use in rendering a computer graphics image from 3-D scene data, comprising:

  • tracing, by a processor, a ray in a 3-D scene defined by said 3-D scene data, in a direction and originating from a point up to a first end of a transition zone, and continuing through the transition zone to a second end of the transition zone;

    wherein the first end of the transition zone is separated from the point by a first distance, such that the ray is traced the first distance before entering the transition zone, and the second end of the transition zone is separated from the point by a second distance greater than the first distance;

    if no intersection was detected for the ray closer than the first end of the transition zone, thenmarching a conic section through a 3-D grid of volume elements in the 3-D scene, each volume element associated with data representative of light energy propagating from that volume element, wherein an area of the conic section is determined based on a spreading factor and a distance from the point in the 3-D scene, andcollecting light energy data from volume elements intersected by the conic section during the marching; and

    producing, by a processor, shading information for the point in the 3-D scene from the collected light energy from the volume elements, wherein said shading information is used in rendering said computer graphics image.

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