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Systems and methods for generating 360 degree mixed reality environments

  • US 9,704,298 B2
  • Filed: 06/21/2016
  • Issued: 07/11/2017
  • Est. Priority Date: 06/23/2015
  • Status: Active Grant
First Claim
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1. A system for visualizing controllable virtual 3D objects within a mixed reality application using real-world video captured from a plurality of cameras, comprising:

  • a processor;

    memory including a mixed reality application; and

    wherein the mixed reality application directs the processor to;

    obtain a plurality of real-world videos captured by one or more cameras, each real-world video capturing a different portion of a surrounding real-world environment as the one or more cameras move through the environment;

    for each real-world video, extract information comprising camera movement coordinates information, path coordinates information, and point cloud coordinates information, including a depth of objects shown in the real-world video and translating the information into three dimensional (3D) coordinates;

    for each real-world video, generate a 3D mixed reality environment comprising a plurality of separate, synched layers that includes (1) the real-world video as a background layer of the 3D mixed reality environment, (2) an occlusion layer that includes one or more transparent 3D objects that replicate real-world objects, including movement and rotation of the real-world objects, within the real-world video, and (3) one or more virtual synthetic objects, wherein the virtual synthetic objects interact with the transparent 3D objects based on 3D space locations of the objects and wherein the occlusion layer is used as a guide for the virtual synthetic objects to appear to move within the same environment as the real-world objects and to hide any virtual synthetic object that appears behind a transparent 3D object based on the depth information extracted from the real-world video; and

    combine at least one 3D mixed reality environment generated for a real-world video with a different 3D mixed reality environment generated for a different real-world video to provide a 3D mixed reality environment that replicates a larger portion of the surrounding real-world environment for use by the mixed reality application, wherein frames of the background layer of each real-world video are combined using the camera movement coordinates information of each real-world video.

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