Means for controlling payback percentage of gaming device
First Claim
1. A method of determining an outcome of a play of a game played on an electronic gaming device, the method comprising:
- receiving credits from the player at the electronic gaming device via at least one of a coin acceptor and a bill acceptor associated with the electronic gaming device;
receiving an input from the player via a button associated with the electronic gaming device to wager at least one of the received credits on an outcome of the game played on the electronic gaming device;
receiving an input that initiates the play;
determining via a processor controlled by program code stored in a memory, if a payback-lowering event has taken place, and if so, under control of the processor;
initiating a first process that generates either a first result or a second result, including;
randomly selecting a value within a predetermined range;
comparing the selected value with a predefined criterion;
indicating the first result when the selected value satisfies the predefined criterion; and
indicating the second result when the selected value does not satisfy the predefined criterion;
selecting a losing game-play outcome when the first process generates the first result;
initiating a second process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the first process generates the second result;
displaying the selected game-play outcome; and
distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer;
if a payback-lowering event has not taken place, determining via the processor controlled by the program code stored in the memory, if a payback-raising event has taken place, and if so, under control of the processor;
initiating a third process that generates either a third result or a fourth result, including;
randomly selecting a value within a predetermined range;
comparing the selected value with a predefined criterion;
indicating the third result when the selected value satisfies the predefined criterion; and
indicating the fourth result when the selected value does not satisfy the predefined criterion;
awarding at least one of a free game and a bonus when the second process generates the third result;
initiating a fourth process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the second process generates the third and fourth result;
displaying the selected game-play outcome;
using the same base game paytable without altering the weights or payback percentage of the base game paytable;
distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the present concept provide means to control the payback percentage of games being played on gaming devices. In one example, a gaming device includes a processor configured to initiate a payback-controlling event and determine a game outcome to display on the game display in response to a gaming event being initiated. Here, the determined game outcome is a payback-controlling outcome when the payback-controlling event satisfies the payback-controlling criterion, and the determined game outcome is a game outcome determined from the base-game paytable when the payback-controlling event does not satisfy the payback-controlling criterion.
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Citations
8 Claims
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1. A method of determining an outcome of a play of a game played on an electronic gaming device, the method comprising:
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receiving credits from the player at the electronic gaming device via at least one of a coin acceptor and a bill acceptor associated with the electronic gaming device; receiving an input from the player via a button associated with the electronic gaming device to wager at least one of the received credits on an outcome of the game played on the electronic gaming device; receiving an input that initiates the play; determining via a processor controlled by program code stored in a memory, if a payback-lowering event has taken place, and if so, under control of the processor; initiating a first process that generates either a first result or a second result, including; randomly selecting a value within a predetermined range; comparing the selected value with a predefined criterion; indicating the first result when the selected value satisfies the predefined criterion; and indicating the second result when the selected value does not satisfy the predefined criterion; selecting a losing game-play outcome when the first process generates the first result; initiating a second process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the first process generates the second result; displaying the selected game-play outcome; and distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer; if a payback-lowering event has not taken place, determining via the processor controlled by the program code stored in the memory, if a payback-raising event has taken place, and if so, under control of the processor; initiating a third process that generates either a third result or a fourth result, including; randomly selecting a value within a predetermined range; comparing the selected value with a predefined criterion; indicating the third result when the selected value satisfies the predefined criterion; and indicating the fourth result when the selected value does not satisfy the predefined criterion; awarding at least one of a free game and a bonus when the second process generates the third result; initiating a fourth process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the second process generates the third and fourth result; displaying the selected game-play outcome; using the same base game paytable without altering the weights or payback percentage of the base game paytable; distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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Specification