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Means for controlling payback percentage of gaming device

  • US 9,704,331 B2
  • Filed: 12/29/2010
  • Issued: 07/11/2017
  • Est. Priority Date: 12/29/2010
  • Status: Active Grant
First Claim
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1. A method of determining an outcome of a play of a game played on an electronic gaming device, the method comprising:

  • receiving credits from the player at the electronic gaming device via at least one of a coin acceptor and a bill acceptor associated with the electronic gaming device;

    receiving an input from the player via a button associated with the electronic gaming device to wager at least one of the received credits on an outcome of the game played on the electronic gaming device;

    receiving an input that initiates the play;

    determining via a processor controlled by program code stored in a memory, if a payback-lowering event has taken place, and if so, under control of the processor;

    initiating a first process that generates either a first result or a second result, including;

    randomly selecting a value within a predetermined range;

    comparing the selected value with a predefined criterion;

    indicating the first result when the selected value satisfies the predefined criterion; and

    indicating the second result when the selected value does not satisfy the predefined criterion;

    selecting a losing game-play outcome when the first process generates the first result;

    initiating a second process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the first process generates the second result;

    displaying the selected game-play outcome; and

    distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer;

    if a payback-lowering event has not taken place, determining via the processor controlled by the program code stored in the memory, if a payback-raising event has taken place, and if so, under control of the processor;

    initiating a third process that generates either a third result or a fourth result, including;

    randomly selecting a value within a predetermined range;

    comparing the selected value with a predefined criterion;

    indicating the third result when the selected value satisfies the predefined criterion; and

    indicating the fourth result when the selected value does not satisfy the predefined criterion;

    awarding at least one of a free game and a bonus when the second process generates the third result;

    initiating a fourth process that randomly selects one of a plurality of winning and losing game-play outcomes using a base game paytable that includes the plurality of winning and losing game-play outcomes when the second process generates the third and fourth result;

    displaying the selected game-play outcome;

    using the same base game paytable without altering the weights or payback percentage of the base game paytable;

    distributing any awards associated with the selected game-play outcome via a ticket printed by a ticket printer.

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