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Method, apparatus, and computer-readable media for enabling real-time competition having an entertaining experience based on commodities or currencies

  • US 9,704,340 B2
  • Filed: 04/30/2015
  • Issued: 07/11/2017
  • Est. Priority Date: 03/15/2013
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method executed by one or more computing devices for enabling real-time competition between a first user and a second user, the method comprising:

  • receiving, by at least one of the one or more computing devices, first information corresponding to a first competitive position associated with the first user, the first competitive position being associated with a real-time live event that occurs over a predetermined duration of time;

    receiving, by at least one of the one or more computing devices, second information corresponding to a second competitive position associated with the second user, the second competitive position also being associated with the real-time live event, the first competitive position and the second competitive position being mutually exclusive;

    transmitting, by at least one of the one or more computing devices, third information to at least one of a first graphical user interface of a display device of a first user computing device associated with the first user and a second graphical user interface of a display device of a second user computing device associated with the second user, the third information configured to display, on the first or second graphical user interface, an entertaining experience during at least a portion of the predetermined duration of time, the entertaining experience including a graphical representation of a sporting event that indicates a real-time state of the first competitive position relative to the second competitive position without displaying the real-time live event; and

    transmitting, by at least one of the one or more computing devices, after the predetermined duration of time has ended, outcome information to at least one of the first graphical user interface and the second graphical user interface, the outcome information indicating through the graphical representation of the sporting event whether real-time data associated with the real-time live event at the end of the predetermined duration of time was consistent with the first competitive position or the second competitive position.

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