Musical combat game
First Claim
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1. A non-transitory computer readable medium including computer readable instructions that, when executed by a computer, cause the computer to:
- provide a shooter combat video game having an on-screen character with a weapon situated in a virtual world, in which a player controls when the on-screen character triggers the weapon;
provide music as the player plays the video game;
analyze at least one of i) the music, and ii) metadata relating to the music, to determine a timing parameter related to the music; and
cause the on-screen character to fire projectiles from the weapon, wherein firing the projectiles comprises varying a parameter of the projectiles fired from the weapon as a function of the timing parameter.
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Abstract
A computerized technique for use with a game console, the technique including providing, using the game console, a combat video game that includes a weapon, providing, using the game console and an audiovisual system, music as a player plays the video game, analyzing, using the game console, at least one of i) the music, and ii) metadata relating to the music, to determine a property, and controlling the operation of the weapon, using the game console, as a function of the property.
99 Citations
38 Claims
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1. A non-transitory computer readable medium including computer readable instructions that, when executed by a computer, cause the computer to:
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provide a shooter combat video game having an on-screen character with a weapon situated in a virtual world, in which a player controls when the on-screen character triggers the weapon; provide music as the player plays the video game; analyze at least one of i) the music, and ii) metadata relating to the music, to determine a timing parameter related to the music; and cause the on-screen character to fire projectiles from the weapon, wherein firing the projectiles comprises varying a parameter of the projectiles fired from the weapon as a function of the timing parameter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A computerized method for use with a game console, the method comprising:
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providing, using the game console, a shooter combat video game having an on-screen character with a weapon situated in a virtual world, in which a player controls when the on-screen character triggers the weapon; providing, using the game console and an audiovisual system, music as the player plays the video game; analyzing, using the game console, at least one of i) the music, and ii) metadata relating to the music, to determine a timing parameter related to the music; and causing the on-screen character to fire projectiles from the weapon, wherein firing the projectiles comprises varying a parameter of the projectiles fired from the weapon as a function of the timing parameter. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification